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Phrodo_00 | 1 year ago
Consoles tend to break compatibility every like couple of generations anyway. The PS5 is only compatible with PS4, for example, because the PS3 used the PowerPC-based Cell. Also, Nintendo has been using ARM since like, the Gameboy Advance (Fun fact is that in handhelds nintendo tended to use the previous generation's CPU as a sound chip, and would use it when running previous generation carts) (Nintendo home consoles before the switch used PowerPC. The Nintendo 64 used MIPS)
I agree with you on the custom PC market, but that has to be pretty small compared to consoles.
nerdjon|1 year ago
True, generally with an architecture change. (Nintendo being the exception because... well Nintendo).
Recently though, especially with digital stores, companies have been getting more flack for it. There was a lot of concern over Sony being non-commital about the PS5 before release regarding PS4 compatibility.
Xbox was celebrated when they started their initiative last gen to add support for Xbox 360 and OG xbox games (while limited, it was something).
I am just not convinced that gamers are going to be as forgiving of it happening again in the digital age as they were before.
> I agree with you on the custom PC market, but that has to be pretty small compared to consoles.
Oh for sure, but I think it also tends to be a very vocal group. There is a reason `pcmr` is a thing.