Ask HN: Why don't you like Figma to code?
3 points| izakfr | 1 year ago
Plugins either seem to either provide too little detail (Figma Dev mode) or feel too bloated (Anima).
Has this been your experience as well? Do you have any alternatives that you've liked?
jason_plasmic|1 year ago
Plasmic is working on solving this problem! The designs you make in Plasmic are architected for continuous iteration. Disclaimer: I work at Plasmic!
izakfr|1 year ago
codingdave|1 year ago
But it couldn't do that. We talked to folks at Figma who were interested in the concept, but we never pursued it beyond early talks. I haven't kept up to see if they have gotten closer to that goal or not in recent years.
solardev|1 year ago
A MUI theme isn't by itself sufficient, since it really only modifies variables like shared design tokens would.
But it's rare that bespoke components would be 1:1 equivalent with the existing functionality/behaviors of a UI lib (unless that was a design constraint from the get-go, i.e. designers were only allowed to use existing functionality in that lib).
At our work, all components started out with MUI, but would often be extended with custom code based on the designers' needs. I could see no real way to sync that part of it with Figma (which would often just have basic wireframes and prototypes, maybe linked together in screens, hover states, etc., but not really implemented as interactive code).
It's kinda missing a storybook-like layer that can actually use and display different states, inputs, outputs, etc.
unknown|1 year ago
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