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tomooot | 1 year ago
As an example, you could probably represent something like the grip of this FLIR camera in a couple hundred polygons and surface/curve definitions to help the rendering engine tesselate correctly. On the other hand, this overall scan is 357000 vertexes. Sure you can simplify it and bake a bunch of the texture into a normal map, but that then requires manually reworking the texture map and various other postprocessing steps to avoid creating a glitchy mess.
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