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dyarosla | 1 year ago

I agree- what’s the difference between error correction and a full tick? At what point do you draw the line on error correction?

Extrapolation is often used to mean extrapolating values without error correction, at which point the results are less than stellar.

Spacewarp is, like Timewarp, a way to match the render frame time on a headset but by creating a warp of the output image; ill concede that this is technically extrapolation but is far away from whats generally referred to in describing updating entity values in game loops.

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