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Show HN: Play scrabble, chess, checkers, etc with your friends by copying a url

69 points| mikeycgto | 13 years ago |breakbase.com | reply

34 comments

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[+] btoconnor|13 years ago|reply
Myself and 2 friends built BreakBase with the goal of making the seemingly simple process of playing a board game on the Internet with friends as easy as it should be. Existing sites on the web are shockingly complex to find a way to play against people you already have means of contacting.

At the time of this writing, we’ve got 5 games: Checkers, Chess, Four-in-a-Row, Reversi and WordBase.

Features:

- Each ‘room’ has a unique url - share it via email, Facebook, Twitter, Google chat, or text message, it makes no difference to us. There’s no need to coordinate navigation to the same server, just to play a game. Just share the url.

- Play anonymously- you can play on our site without registering. If you want to, you can register to keep track of your records, get alerts when it’s your turn or something else interesting happens in your games.

- Real time updates. When your opponent makes a move / chats, you’ll see it right away without refreshing.

- Come back to your game later. If you register for an account, you can resume your game from a different device. Play from your phone, desktop, tablet, whatever. If you don't register, this doesn't work - we can't keep track of your games if we don't know who you are.

- No plugins required. BreakBase works on HTML5 / Javascript. No Flash / Java needed.

- WordBase supports up to 4 players.

- Get smart notifications via email or Twitter, and via the browser. Registered accounts only.

The stack:

- Main web app built on Pylons.

- Our Comet/push layer is built using Node.js, as the glue between ZeroMQ and Socket.io.

- We use MongoDB because it’s web scale.

The future: These are being actively worked on, and will be released in the near future:

- Planning more games. Currently considering Backgammon, War strategy games, or card games. Open (and eager) to suggestions

- Challenges. Challenge someone to a game directly from their profile.

- Mobile support. As of right now, you can make moves on Android / iOS devices by just going to breakbase.com in the browser, but we’d obviously like to provide a tailored experience for smaller screens.

What would it take to get you to use this on a regular basis?

[+] sams99|13 years ago|reply
Very nice project, I would really love Go, been dying to play friendly games once in a while with friends but IGS and the other online corners are so unfriendly
[+] graue|13 years ago|reply
This looks very cool. I play a lot on http://iggamecenter.com, which has a zillion games, but is kinda clunky and does have the extra friction of requiring players to create an account first. What you've made is definitely better for the use-case of IMing someone a link to play.

However, if you add the ability to find other players on the site/play a random person, as has been suggested here, I think you may find that accounts being optional is a downside. Some people will make one move then leave, or just play very slowly and poorly. An account system where you can see stats on someone's past games helps avoid that un-fun situation.

The game I would most like to see you add is Hex. https://en.wikipedia.org/wiki/Hex_%28board_game%29 Maybe Dots and Boxes would be nice too as a casual game that can be played quickly, but has a bit of depth.

[+] abecedarius|13 years ago|reply
If you register for an account, you can resume your game from a different device... we can't keep track of your games if we don't know who you are.

Why couldn't I just email myself a URL in the same way I was invited to a particular game in the first place? It might have to be a different URL (if you wanted to use the same invite for multiple players).

Maybe accounts are better overall, I don't know, the above just made them sound more required than they seem to me to be.

[+] _P_|13 years ago|reply
IMO you should add an option to play a game with a random user. While I like playing every couple hours a la words with friends, it would be nice to be able to play with whomever is online right now...

and if you don't mind me asking, are you planning on monetizing it? there doesn't seem to be ads anywhere I've been

[+] mmcnickle|13 years ago|reply
This is cool, though it should be possible to create a cross-device URL for people who don't want to register. For example in chess, you'd generate two URLs, one for you and one for your opponent.

    http://breakbase.com/<game_id>/<opponent_1_id>/
    http://breakbase.com/<game_id>/<opponent_2_id>/
Also, are you using any pre-existing game engines, or did you write them from scratch?

Would love to see diplomacy on there.

[+] btoconnor|13 years ago|reply
Thanks for the feedback.

We actually have something like that semi-implemented. They're called 'recall links', and they allow people to generate unique urls per game (secret) that allow a new session to take over an existing anonymous session.

If there's enough call for it, I'll finish out the implementation and launch it asap.

Also - I wrote all the engines from scratch.

[+] heretohelp|13 years ago|reply
You don't even need that, just a player2, 3, 4, or just use a session object.
[+] rbonvall|13 years ago|reply
I sent a url to a friend with whom I usually play scrabble, and we started to play immediately. Great!

I would like to be able to play Spanish words without the game disallowing them (I think letter frequencies and scores in Spanish Scrabble are not very different from the English version). I'd love a "don't check words against a dictionary" option :)

Actually I've been thinking that multiplayer online games (e.g. card games) could allow players to enforce rules themselves. For Scrabble there could be a "object word" button, for instance. It would even allow players to cheat, when not getting caught. It would also be easier to implement .

[+] saddino|13 years ago|reply
Hasbro is a little crazy about defending their copyrighted board and rules (including point values, board layout, letter distribution), etc., so if WordBase gets any serious traction expect to get a letter.
[+] ishkur101|13 years ago|reply
http://www.copyright.gov/fls/fl108.html

Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.

[+] 0Y5T|13 years ago|reply
Really enjoyable, thanks! My opponent had some bugs where he could place chess pieces on top of each other. And he was unable to move pieces that were in certain positions. He was on Chrome, Mac. Unsure if the game or the browser failed, I had no problems
[+] btoconnor|13 years ago|reply
Thanks for the feedback. Not sure about being able to drop pieces on top of each other.

Also, in chess, you can only move pieces that have available moves. For instance, if your knight is pinned, you'll be unable to move it.

If this continues, please let me know!

[+] shazow|13 years ago|reply
I've been helping Brian play test this on and off. I love how low-friction and low-commitment it is. Especially in the age when everything requires a Facebook login. Really easy to just send a link to a friend over IM and play.
[+] modarts|13 years ago|reply
I really like the execution of this. Similar to how join.me allows you to share your desktop session in a friction-less manner; this makes it easy to share multiuser game sessions.
[+] ElliotH|13 years ago|reply
In Checkers if you need to 'double-jump' I find in Chrome I have to refresh my browser to do this
[+] mikeycgto|13 years ago|reply
Thanks for this! Was an interesting bug that would manifest itself when the push-layer reaches the client before the XHR request finishes.

All fixed now and will be deployed soon.

[+] btoconnor|13 years ago|reply
Hmm, that hasn't been my experience. For a double jump, you should just be able to drop the first jump, and it should be your turn still, and you can (and are forced to) do the second jump.

Are there any more details you can provide so that I can start to debug this?

Edit: we've confirmed the bug. We're looking into a fix now. Thanks for the report.