(no title)
Syntaf | 1 year ago
Maybe the grass is always greener, but it just sounds like an incredible opportunity for anyone working on the Valorant team. You get to solve challenging, interesting problems that hundreds of millions of users will benefit from, that's just so cool to me.
ldoughty|1 year ago
But on the flip side, that one cool thing might be the ONLY thing they do, all day, every day, which might not be as cool after 6-10 years.
But I do think your point about benefitting large numbers of people is a strong motivator..that's partly what academia relies on to keep employees as below-market rates -- the mission oriented drive to make the future better. I don't mean to poke at that issue specifically, but it's a great example of how teachers, etc. will continue to work for pennies as long as they can afford it (it's almost abusive).. but that drive is a critical part of their personal happiness
ZephyrBlu|1 year ago
Yeah, sometimes I think I'd like to be a systems engineer and work on databases or similar but then I think about that being 100% of my work and realize I don't desire that kind of job.
This stuff seems fun until you realize it means you're choosing to specialize in something pretty niche. I prefer being a product engineer working on web stuff for now until I find something worthwhile specializing in.
xyst|1 year ago
Probably different at Riot? Not sure.
But companies like Blizzard/Activision and some smaller companies were described as very toxic environments.
xn7|1 year ago
[0]: https://www.riotgames.com/en/news/2024-rioter-update - 11% of staff let go
greenthrow|1 year ago
maccard|1 year ago
[0] https://www.figma.com/blog/keeping-figma-fast/
doublerabbit|1 year ago
You're ever chasing the mouse. If it's not some hacker, it's some bug. If it's not a bug than its a feature and then all three.
Directors want results, 24 hour of stressful debugging to discover why some new person can now shoot through walls, creating a patch, replicating and ensuring it doesn't exploit or nuke any other feature and pushing the patch out without effecting gameplay is stressful. Partly why Overwatch had real-time patching abilities on each game.
You don't get downtime, no sitting on tickets. Hacking costs revenue and you got to ensure your work is correct.
Wake up the next day and start all over.