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FrecklySunbeam | 1 year ago

I don't blame Node/JS for the reliability issues of the first version at all, they're simply not the tools that I prefer to work in.

> Each of the seven sections on the image represents a browser tab that Puppeteer needs to keep open in order to fetch screenshots. Remember that the Node.js server was running on a Raspberry Pi, it didn’t have an excess of memory to operate in and Chrome is not known for its svelte-ness.

> I picked Node.js for the first server because I was using Puppeteer. I don’t particularly like Javascript, so given the ability to start from scratch I happily pivoted to Rust.

> Next, since we’re not relying on a browser engine to render the display, we will be using a 2D graphics library to render a PNG directly. This should have a much lower resource cost than using an entire browser engine, at the cost of some decreased flexibility.

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