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aarongeisler | 1 year ago
I expect area lights and soft shadows to become the norm as ray-traced techniques are adopted. If you have the hardware, it's worth checking out Quake 2 RTX to see what the future might look like.
Lastly, I've added your blog to my growing list of graphics resources: https://github.com/aaron9000/c-game-resources
lawlessone|1 year ago
aarongeisler|1 year ago