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billyoyo | 1 year ago
It would also massively reduce the number of players. Competitive multiplayer games rely on large active playerbases for fast and fair matchmaking. That's why free to play has become the dominant model for these games. If you have to pay $1000 to play one of these games, they have no chance vs. the competition.
Obviously you can't completely solve this problem, but you can minimize it as much as possible.
Also these sorts of "trusted clubs" do exist for certain games (e.g. FaceIt for CounterStrike) but ultimately it still just relies on anti-cheat to establish that trust.
umvi|1 year ago
If you create a new account, you'll be peered with other new accounts (low trust). Still possible to cheat, but the cost is very high (years of effort to get accepted in the best trust clubs)