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kaichanvong | 1 year ago

"something that isn’t based on…", Many of the CPL (Cyberathlete Professional League in eSports) qualifiers were based from online rankings for players. Normally round-robin (more common known swiss) format-of tourment systems applied; go from the previous ranks, it's often hidden for different reasons, however, you look at the most recent qualifier, who performed well, then try to order everything slightly differently offline-in tournaments, then report online.

The important thing to note, when the numbers look odd-number, removing players to join-in into the event, placing the limits!

Normal orders based on name, country of origin (sometimes these individuals travel far!), time of entering tournament (sometimes people late!), then getting it to play as well as possible sometimes based on how it looks… you want some kind of catch measure, to catch 2-players early on that would play normally in the final, having 1 going home early onwards. Is this a hack? Yes and No. Losing information happens when you don't apply planning, (1-day planning then more when possible?).

discuss

order

kaichanvong|1 year ago

someone wrote, it's Win or Lose, in these situations, sorry!

Event organisers, they like encourage the "good games" happening, when problems arise, it looks bad on every people there, the result OK, however this affects more. It is the event happening on time, people leaving at right times, everyone is OK, that people consider the "friend" aspect of tournaments, the professional points of view; this is "sportsmanship" online towards the real eSports victory.

Meanwhile the electronic groups have different "matchmaking" systems, I have even heard it is more matchmaker, it cannot be 100% perfect, however, people always try hard doing good.