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dgant | 1 year ago

I've got a fractal approach working pretty well as of last week:

https://x.com/dgant/status/1851840125065453894 https://x.com/dgant/status/1851835968342446576?t=kCUSWCtJEc_...

How it works:

- World space dithering

- Apply 2D ditheringalong triplanar-mapped surfaces

- Choose coordinate scale based on depth such that the dither pattern ranges on [1px, 2px)

- Paint sufficiently distant surfaces using spherical coordinates

So there's some repainting at depth thresholds but it's not very loud in practice.

discuss

order

devit|1 year ago

Doesn't seem fractal: the dots on the door become big as the camera approaches it rather than revealing underlying fine-grained structure.

dgant|1 year ago

Valid critique. I think nothing prevents the technique from being applied at multiple levels of detail to make it do what you describe.

crazygringo|1 year ago

That is wild! It's not every day I get to see a completely new, unique visual effect. Kudos.

I'd love to see a video with vastly slower movement, so I can pay attention to what's actually happening. The fast movement turns it all into a blur (literally).