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dcz_self | 1 year ago

Passing data from camera to OpenGL broke my mind. The code is still far from what I'd call nice, but feel free to steal anything you want!

Once I verify that debayering still works (I originally tested it years ago), GPU progress will mean calculating various statistics - the color balance, brightness, contrast for focusing, histograms, etc. Then feed them to control algorithms to adjust the camera controls.

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