The game’s implementation itself was furnished with the competition by Sebastian Lague.
I completely agree that writing the move logic, validation, etc… is a difficult undertaking especially when it comes to optimisation which is what allows the bots built on top to perform well.
zelphirkalt|1 year ago
Of course another interesting competition could be to develop _all_ of a chess game and engine and see how low in code people can go. But that would be an entirely different competition.
james_marks|1 year ago
qsort|1 year ago