(no title)
franck | 1 year ago
The levels were built inside the Unity Editor, then exported to FBX, then went through a pipeline based on Blender python scripting that optimized their geometry, assigned materials and exported them to GLTF (the final format that we load in the browser).
[1] https://rapier.rs/docs/user_guides/javascript/getting_starte...
ivanjermakov|1 year ago
franck|1 year ago
Keyframe|1 year ago
franck|1 year ago
This is not possible with Blender because it contains all models inside a single .blend file, so assets must be manually re-imported each you change them. There is a Link feature in Blender but in my experience it's not as good as what Unity does out of the box.