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KennedyRichard | 1 year ago

Thank you! Creator/maintainer here! My favorite is the ball toss one!

I'm happy I also included the more serious one (the one which is just an assisting line), so people can switch to it when they need to focus more on the work, though.

After I announced the feature, back when it was just on a dev branch, a lot of people either implemented the feature on their apps or requested the feature from the devs of their favorite projects.

That's the nice thing about open-source projects, that is, that we can all share knowledge/solutions.

I even wanted to submit an addon to Blender 3D, one of my favorite OSS projects, but unfortunately its more recent versions don't even launch on my 4Gb RAM machine (which is understandable considering how the scope of the project grew in the past years).

Socket proximity detection, regardless of the graphics used, should be available in every node interface, cause moving the mouse precisely between sockets to connect them in a single motion can be annoying, specially considering the countless time we must repeat such action in a single node editing session. Increasing the size of the sockets to help this isn't a good solution either, because it would take precious space from the nodes, which is better left for widgets and other useful controls.

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