(no title)
FLT8 | 1 year ago
Funnily enough I'd been thinking that it's about time I tried (again, as an older person) to write a game or a demo for the old 64.
It's absolutely amazing what people are able to get out of these 40+ year old machines now, and I love that there's still a vibrant scene.
In addition to the tools specified in the article, I would also recommend "retro debugger", it's an amazing tool for single stepping through code and seeing what's going on, even letting you follow the raster down the screen to see what code is executing on given scaliness.
Also, there are some really good youtubers out there helping to demystify how various games/demos work.. Martin Piper comes to mind as a good example.
breput|1 year ago
Kids these days[0] will never know the "pleasure" of spending hours typing in some cheesy BASIC game only to have to track down any number of syntax errors!
[0] Get off my lawn!
unknown|1 year ago
[deleted]
lstodd|1 year ago
your lawn may stay.
Lance_ET_Compte|1 year ago
ddingus|1 year ago
I have similar experiences and sentiments myself. One difference is I was into Apple and Atari computers, but that does not seem to matter all that much.
As a younger person, I did demos and explored the tech plenty without actually building finished applications and or games.
Learned a ton! And had major league fun. Great times filled with bits of understanding I draw on all the time.
And YES! Good grief, the pixels are dancing in ways nobody would have predicted back then.
When I hop on the machines today I find them simpler than I remember and fun to program.
deterministic|1 year ago
agentdrek|1 year ago
nurettin|1 year ago