Like a bizarro cousin of loop closure in SLAM— which is recognizing when you've found a different path to a place you've been before.
Except this time there is no underlying consistent world, so it would be up to the algorithm to use dead reckoning or some kind of coordinate system to recognize that you're approaching a place you've "been" before, and incorporate whatever you found there into the new scenes it produces.
_hark|1 year ago
kbutler|1 year ago
mikepurvis|1 year ago
Except this time there is no underlying consistent world, so it would be up to the algorithm to use dead reckoning or some kind of coordinate system to recognize that you're approaching a place you've "been" before, and incorporate whatever you found there into the new scenes it produces.
idunnoman1222|1 year ago
dartos|1 year ago
Consistent inconsistency gets old very very fast.