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tayistay | 1 year ago

I suspect the problem there is that the multiple paths to a new location will not yield consistent results.

discuss

order

_hark|1 year ago

Interesting. You need some local structure with global coherence. But you want it to be complex, not too regular. Like a Penrose Tiling.

kbutler|1 year ago

Yes, infinite exploration, but inconsistent

mikepurvis|1 year ago

Like a bizarro cousin of loop closure in SLAM— which is recognizing when you've found a different path to a place you've been before.

Except this time there is no underlying consistent world, so it would be up to the algorithm to use dead reckoning or some kind of coordinate system to recognize that you're approaching a place you've "been" before, and incorporate whatever you found there into the new scenes it produces.

dartos|1 year ago

So… very boring?

Consistent inconsistency gets old very very fast.