top | item 42302907

Next-level frosted glass with backdrop-filter

384 points| timdorr | 1 year ago |joshwcomeau.com

65 comments

order

andai|1 year ago

This always bugged me! The whole point of frosted glass is to be smooth and relaxing, but the lack of surrounding pixel data causes the blurred image to make unnatural jumps in brightness and color when just a single row of pixels scrolls into view.

It makes me very happy that someone not only noticed this, but did something about it, and then shared it freely!

chrismorgan|1 year ago

I don’t like the `height: 200%`: you might as well be specific about how much extra you need, because an extra 100% might be a lot more than you need, or not enough.

First question: how much more do you need? Per https://drafts.fxtf.org/filter-effects/#funcdef-filter-blur (via MDN blur() docs → link to spec):

> Note: A true Gaussian blur has theoretically infinite extent, but in practice all implementations use a finite-area approximation of a Gaussian blur. At the time of writing (January 2024) all major implementations use the familiar three-pass box blur approximation, which has extent: ((3 * sqrt(2 * π) / 4) * σ).

¾√2π is about 1.88; it’s generally most convenient to just double the radius instead.

So, if you’re going for a 16px blur, add 32px. (The formula would make it 30.079px; so I’d accept 30px and 31px also.)

In the first main demo with code: ditch the `height: 200%`, change the inset to `0 0 -32px 0`, and change the 50% in the mask-image linear-gradient to calc(100% - 32px). (Aside: you can also shorten the gradient definition: linear-gradient(to bottom, black calc(100% - 32px), transparent 0%).) Applying it to later things is left as an exercise to the reader.

The SVG <filter> element is interesting in this rendering size question: it lets you control the rendering area for the filter, via its x, y, width and height attributes. Their defaults are -10%, -10%, 120% and 120%, meaning 10% overdraw on each edge. Unfortunately you can’t really do height="calc(100% + 32px)" which is what you’d want for the equivalent here. Yes, you could definitely do this whole thing in SVG, using the BackgroundImage source—in fact, you can do better, because you can composite that with SourceAlpha, rather than the dodgy mask-image technique you’re limited to in HTML/CSS. Unfortunately I don’t believe any current browsers support BackgroundImage, though I think IE and Opera used to, and Inkscape does.

8n4vidtmkvmk|1 year ago

All this time I thought a 16px gaussian blur meant it faded to 0 at 16px. That explains why I always seem to need to add some extra padding! I never thought to question it! Wow! I can use this right away to fix some stuff, thanks for sharing!

joshwcomeau|1 year ago

Author here — yeah, so my goal with 200% was to make the code as comprehensible as possible. My actual glassy header does something quite similar to what you’re suggesting, but that also raises the bar quite a bit for how much CSS you need to know in order to understand this post.

I like making things like this copy/pasteable, rather than NPM-installable, so that more experienced developers can make tweaks like the one you suggest.

KaoruAoiShiho|1 year ago

How does this compare with this that was posted on HN a few weeks ago?

https://www.tyleo.com/html-glass.html

tyleo|1 year ago

I’m the author of tyleo.com. I’m happy to see folks innovating and building on the idea. I’m also surprised at how popular this topic is on HN!

Both of these posts add additional tweaks beyond `backdrop-filter: blur()` to enhance glass effects. We use different tweaks so it looks like the techniques in each of our posts is compatible. When I get around to it I’ll update my page to link to this new one.

Perhaps in a few weeks we will get the, “I’ve consolidated all the HTML glass effects on HN and this is what it looks like,” post :)

webstrand|1 year ago

That one suffers from the effect described in the article, it only considers pixels directly behind the element for blurring. So unlike real glass it can't catch adjacent light.

But it is unique in its own way and has many other good ideas.

spiffyk|1 year ago

These effects are all pretty, but like... there should be some sort of media query for devices that are not that powerful (or their owners simply do not wish to burn through their batteries just to read a website). It gets pretty annoying that my phone slows down to a crawl when someone has these effects on their website. At the same time, simply opting out of the blurring and leaving everything else as-is is not a solution, since that may quickly render a lot of things unreadable.

cons0le|1 year ago

Absolutely. None of these look good to me. I would rather just have plain text. I wish all of these fancy sites would at least include a plain text / simplified reader mode by default. Front end stuff is getting way too over engineered .

webstrand|1 year ago

You can do it with negative margins too, https://codepen.io/webstrand/pen/OPLLBZN

KaoruAoiShiho|1 year ago

Wait is this better than the one in the OP?

tyleo|1 year ago

This is really interesting. I suspect there may be different reasons to take different approaches depending on surrounding CSS and elements.

A lot of UI work I do is experimenting with different ways to do things to find what’s cleanest for the specific situation.

Small note that the drag UX doesn’t appear to work on iOS.

Eduard|1 year ago

does "scatter" do anything? doesn't seem so to me on android chrome (pixel 7a)

sureIy|1 year ago

This is the sort of completely unnecessary details that eat hours of your time and add tons of code and maintenance for something that few-to-none notice.

It's great to experiment, but don't use this in projects that you intend to maintain.

Signed, someone who used to do this a lot.

probabletrain|1 year ago

I think "tons of code and maintenance" is an exaggeration for this effect, once it's done you'll rarely have to come back to it.

Many people value creating and using products with these kinds of details, I disagree with "don't use this in projects you intend to maintain" as across-the-board advice.

zarzavat|1 year ago

This is the webdev equivalent of the inside of a Mac being tidy and attractive (black PCBs!). Sure, it doesn't matter, but if you want to build a brand based on attention to details then these are exactly the kinds of details you need to consider.

hahn-kev|1 year ago

Before I read your comment I thought you were referring to blurring in general, then I read the article and... Yeah, it's not worth it for software that needs to be maintained, for a fun hobby project sure do whatever

techscruggs|1 year ago

It really depends on the use case. Right?

Sure, if you are building an enterprise application, this likely doesn't make any sense.

But, if you are building something for a consumer audience. Or if you are trying to differentiate yourself by building something beautiful. Then maybe wrap these 100 lines of code in a very specific class name (.fancyGlassFrostedGlass) and call it day?

ramon156|1 year ago

I'm not a UX person so I'd rather use something already made that looks good.

bldng|1 year ago

The recent posts around frosted glass reminded me of an exploration I did a while ago, using perspective and svg filters (feTurbulence and feDisplacementMap) to simulate an actual rough surface.

https://sg5omz.csb.app/

Chrome & Safari render it differently but interesting, Firefox is skipping it completely … I‘d need to look into it. Anyway, just wanted to share it :)

IAmGraydon|1 year ago

The technique is interesting, but every time I see this effect, I can't help but feel like 2010 is calling and wants its UI design back.

ronsor|1 year ago

Looking at most "modern" UI design, I want to go back to 2010.

tomovo|1 year ago

Brushed metal for me, thanks.

seltzered_|1 year ago

In case anyone's trying to remember what macos/iOS does with what they call 'vibrancy' - can't find the video directly anymore but they sorta touch on it here (WWDC 2014 , session 220): https://github.com/ASCIIwwdc/wwdc-session-transcripts/blob/b... "The actual implementation and blending that we do could be a Linear Burn, a Color Dodge, PlusD, PlusL."

fracus|1 year ago

This was one of the most effective tutorials I've read on HN. Define everything and hold our hands the entire way. I find I'm often frustrated reading tutorials on HN because they are often littered with ambiguous language, undefined labels, and incorrect assumptions on the reader's prior knowledge.

Etheryte|1 year ago

Last time this article came up, I voiced my opinion that instead of a blog post, this should've probably been a bug report either for the browser or the CSS spec itself. Since this got posted again, I went and looked for one and boy did it not disappoint: there's an ongoing ticket that's now been open for eight years [0]. Granted, that ticket and the related spec cover much more than just this behavior, but the underlying issue is the same. If you look through related tickets on e.g. Chromium, you'll see plenty that are closed as won't fix exactly because of this, the spec itself doesn't account for all the use cases.

[0] https://github.com/w3c/fxtf-drafts/issues/53

strongpigeon|1 year ago

Very clever and it does result in a nice effect. I do have to say that I am a fan of this glassmorphism trend.

vintagedave|1 year ago

I added this to https://cppbuilder.com/ which used to use a standard blur for the header background. It's very subtle, especially with the bottom border turned off, but I appreciate the knowledge of it being a 'better', ie a more real effect matching how real-world light or glass works. Feels like doing it right.

Firefox on Mac _may_ have a slight lag scrolling now which Chrome does not show.

Not mentioned in the article (that I saw) is that despite being a background blur it will affect all elements placed in the header, even with z-index higher than the blur, unless you mark them `position: relative;`. I added that style to my nav container.

hulium|1 year ago

Isn't it a bit unnecessary to add blur when the website is almost completely black? Maybe put some screenshots on the page.

zipy124|1 year ago

The scrolling lag also makes it unsuable on Firefox mobile, my s24 ultra chugs hard on the top part of the website...

refulgentis|1 year ago

This is claptrap: "This effect helps us add depth and realism to our projects." -- when was the last time you, dear reader, saw frosted glass? Let's be real: it's because it was in iOS 7, Apple never moved on from that look and feel, and Apple is Apple. (n.b. a winking opinion, and a mild homage to Apple lore, not a genuine rebuke: https://folklore.org/Round_Rects_Are_Everywhere.html)

satvikpendem|1 year ago

Lots of sites these days are using that frosted glass effect, I recall seeing it on the Linear site recently.

madeofpalk|1 year ago

backdrop-filter: blur() is still annoyingly buggy and inconsistent between browsers. I just ran into this this week - Chrome doesn't supported nested/stacked blurred backgrounds, whereas Firefox does. https://codepen.io/joshhunt/full/GgKZKed

Also ran into odd colour issues in Firefox when combining it also with opacity.

zipy124|1 year ago

My Samsung s24 ultra chugs at like 10fps or lower when scrolling on this site. Needless to say I won't be taking recommendations from the author, if I can't use their website smoothly on one of the most Powerful phones on the market.

jchw|1 year ago

Interesting. This page is easily max framerate on my Pixel 4a, which I'd expect since the effects should be hardware accelerated fairly easily...

fellowniusmonk|1 year ago

What browser are you using? My phone is a fair bit older and downmarket than that and has no issues.

eps|1 year ago

> Application error: a client-side exception has occurred (see the browser console for more information).

A bit too "next-level" for my iPad it seems.

hanifbbz|1 year ago

The tutorial itself is next level with stunning interactive visual story telling.

8n4vidtmkvmk|1 year ago

All of Josh's tutorials are like this. Check out some of his others!

lbotos|1 year ago

love this post just for the example of filter: hue-rotate(0deg); That's one I've never seen before!

kamens|1 year ago

Josh your work is amazing

tbolt|1 year ago

Beautiful