top | item 42312335 (no title) themdonuts | 1 year ago Yeah, I was having the same issue. I couldn't tell why the weapon was not charged up. But sometimes on the second click it would work.But well done! discuss order hn newest ethbr1|1 year ago I think there are two improvement requests here:1. Dont't allow button clicking when not the player's turn (expect tiny dev might be getting tripped up by async event handlers here)2. Visually flag whether or not an ability is charged gopher_space|1 year ago Tiny dev is in good company re: async. Dragonai|1 year ago > tiny devThis has me dead. To the kiddo: great work, this is an amazing start. veesahni|1 year ago both are things that are on his plan for the next version.Appreciate the feedback! load replies (1)
ethbr1|1 year ago I think there are two improvement requests here:1. Dont't allow button clicking when not the player's turn (expect tiny dev might be getting tripped up by async event handlers here)2. Visually flag whether or not an ability is charged gopher_space|1 year ago Tiny dev is in good company re: async. Dragonai|1 year ago > tiny devThis has me dead. To the kiddo: great work, this is an amazing start. veesahni|1 year ago both are things that are on his plan for the next version.Appreciate the feedback! load replies (1)
veesahni|1 year ago both are things that are on his plan for the next version.Appreciate the feedback! load replies (1)
ethbr1|1 year ago
1. Dont't allow button clicking when not the player's turn (expect tiny dev might be getting tripped up by async event handlers here)
2. Visually flag whether or not an ability is charged
gopher_space|1 year ago
Dragonai|1 year ago
This has me dead. To the kiddo: great work, this is an amazing start.
veesahni|1 year ago
Appreciate the feedback!