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amstan | 1 year ago

> Multiple View Geometry in Computer Vision, Richard Hartley and Andrew Zisserman, [117] (some sample chapters are available here, CVPR Tutorials are available here)

Heh, about 10 years ago I read that book and figured out a few things:

* triangulate position in 3d space of an object given a few 2d pictures (from known camera locations, ie: camera intrinsic and extrinsic matrices)

* how to instruct my friend to make a simple 3d rendering "engine"

Nice to see the same stuff distilled into an article.

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