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micahscopes | 1 year ago

I worked on the sound effects and music for the game Wilderplace and used WebDX7 for all of the sound (everything but some sculpted white noise for rain as DX7 doesn't offer pure noise or filters). All the sequencing/synthesis happens real-time in the game. DX7 was crazy fun to work with, like working with clay or something...

DX7 patches have this way of layering with each other that feels both clear and warm at the same time. They don't accumulate mud in the same way that sample-based instruments do. They do have this challenge of accumulating digital-sounding cruft, but I think this is part of their gritty, organic beauty.

Okay but that said I'd love to experience a stereo GPU-based FM synth with high dynamic range and a fully configurable operator graph.

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