I get your point, but it's annoying because the creator didn't specify this anywhere. If you look at a project like CodeBuff, its explained what the tool is made with.
OP didn't even check the Blender licensing, why would I respect such a barbones attempt at a project? At least be honest that it's just an interface with trellis.
Nah, this shouldn't be on the front page. Blender is a registered trademark (I only clicked because I thought it was project from the Blender team) and OP is not transparent about this just being a wrapper.
The site's ad copy: "BlenderGPT is an advanced artificial intelligence program that creates 3D models from text or image prompts in ~20 seconds. It lets you synthesise fully textured meshes, then import directly to Blender with a shortcut or download the source files for use in any compatible software. We think it's really good, try it out for free now."
It's very deliberately posing itself as having their own proprietary algorithm, as opposed to just a wrapper around TRELLIS, whose team did the real work. There's nothing wrong with that, but not giving any credit or mention to the trellis team is in poor taste.
I can definitely see why people were upset but I think they are reading a bit too much into it. We all know its a wrapper now but makes little to no difference in reality.
What I'm more disappointed in is that BlenderGPT aka TRELLIS is still not capable of producing truly segmented 3d mesh. The generated output is simply just a blob and not capable of replacing actual 3d modelers (yet).
I've already seen so many claims of being able to generate 3D but they have fallen short of expectation (including BlenderGPT/TRELLIS). Without segmentation, mesh optimizations, there is limited use.
We are so close but because everybody is chasing investment dollars they gloss over the ugly bits and even after 20 months of watching this space there has been little progress.
The true golden chalice of 3d mesh generation is a fully segmented, optimized mesh, UV texture map/material generation and pre-rigged. It appears we are far far away from it still as many FANG/Deepmind or large game engines should be the first.
Unfortunately until then we are stuck with investor dollar grift wrappers on open source products. Not just in 3D but across all domains that AI touches.
Making a thing and sharing it is definitely worth supporting.
Obvious credit should be given to the source of the core functionality of the project (e.g. "Powered by TRELLIS") and using "Blender" in the name was a bad idea.
ramon156|1 year ago
OP didn't even check the Blender licensing, why would I respect such a barbones attempt at a project? At least be honest that it's just an interface with trellis.
latenightcoding|1 year ago
dogboat|1 year ago
Fauntleroy|1 year ago
tripplyons|1 year ago
senectus1|1 year ago
vunderba|1 year ago
The site's ad copy: "BlenderGPT is an advanced artificial intelligence program that creates 3D models from text or image prompts in ~20 seconds. It lets you synthesise fully textured meshes, then import directly to Blender with a shortcut or download the source files for use in any compatible software. We think it's really good, try it out for free now."
It's very deliberately posing itself as having their own proprietary algorithm, as opposed to just a wrapper around TRELLIS, whose team did the real work. There's nothing wrong with that, but not giving any credit or mention to the trellis team is in poor taste.
pkkkzip|1 year ago
What I'm more disappointed in is that BlenderGPT aka TRELLIS is still not capable of producing truly segmented 3d mesh. The generated output is simply just a blob and not capable of replacing actual 3d modelers (yet).
I've already seen so many claims of being able to generate 3D but they have fallen short of expectation (including BlenderGPT/TRELLIS). Without segmentation, mesh optimizations, there is limited use.
We are so close but because everybody is chasing investment dollars they gloss over the ugly bits and even after 20 months of watching this space there has been little progress.
The true golden chalice of 3d mesh generation is a fully segmented, optimized mesh, UV texture map/material generation and pre-rigged. It appears we are far far away from it still as many FANG/Deepmind or large game engines should be the first.
Unfortunately until then we are stuck with investor dollar grift wrappers on open source products. Not just in 3D but across all domains that AI touches.
pixelpoet|1 year ago
unknown|1 year ago
[deleted]
xnx|1 year ago
Obvious credit should be given to the source of the core functionality of the project (e.g. "Powered by TRELLIS") and using "Blender" in the name was a bad idea.
dogboat|1 year ago
loliver666|1 year ago