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jlturner | 1 year ago
> …measures of intelligence at baseline (ages 9–10) and after two years. At baseline, time watching (r = − 0.12) and socializing (r = − 0.10) were negatively correlated with intelligence, while gaming did not correlate. After two years, gaming positively impacted intelligence (standardized β = + 0.17), but socializing had no effect. This is consistent with cognitive benefits documented in experimental studies on video gaming. Unexpectedly, watching videos also benefited intelligence (standardized β = + 0.12), contrary to prior research on the effect of watching TV. Although, in a posthoc analysis, this was not significant if parental education (instead of SES) was controlled for.
A few interesting points:
- This was measured for children 9-10 yo and then two years later (11-12 yo). Children is a very broad category, but they’re not talking about toddlers, but closer to adolescence.
- Watching videos has a positive correlation similar to playing video games (but not quite as great), but only when parental education rather than socioeconomic status is controlled for in the data. Does this imply that the more important factor is how educated the parents are? Or do they mean parental education to be involvement of the parent in educating the child?
Anecdotally, my much younger nephew (almost 5yo) watches YouTube videos on how to draw Spider-Man and cars. It’s all self directed and stuff that he’s choosing to engage with. as a parent, I definitely see the educational value, and maybe even a glimpse of how unschooling could be effective practice.
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