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Show HN: Eonfall – A new third-person co-op action game built for the web

222 points| jonkuze | 1 year ago |eonfall.com | reply

Hi all, I'm excited to share Eonfall with Hacker News Community!

It's been 2-years in the making built by a 2 man team. Eonfall, is a new third-person co-op action game with rogue-lite elements built exclusively for the web! We've finally reached a release candidate state and set our official public release date for Jan 15th! The game's current version 5.0.0-beta is live and available to test play today!

Unity game engine was used to develop the game along with other services to handle the backend, and Nuxt 3 + Nuxt UI to handle the front-end.

We welcome any and all questions, feedback & suggestions!

Thanks all, Jon

135 comments

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[+] fidotron|1 year ago|reply
Very nice work, and congrats on getting so far with this! I have a few odd questions though:

Is the networking websockets or webrtc underneath?

Did you have tech challenges with the Unity side at all?

What's your business model?

[+] jonkuze|1 year ago|reply
thank you! - using Mirror Networking Library w/ Websockets - No tech challenges except for the super slooow build times lol - Business mode Ads, Ad Rewards, and Virtual Currency to buy premium cosmetics
[+] legohead|1 year ago|reply
Looks interesting. Some feedback on the trailer: I wouldn't waste the precious first 5 seconds on guys running at the camera, and your post says something about roguelite. Are there skill trees? Items/equipment? Shops? Different zones? I assume the characters running at the start represent classes but there's no way to tell. I'd showcase clips of what all the game has to offer, not just combat the whole time.
[+] jonkuze|1 year ago|reply
thanks for the feedback... regarding the roguelite elements. Eonfall features dynamic missions & enemy spawns, and permadeath. You are right, would be good to incorporate more of that within a future game trailer somehow. Thanks again.
[+] torginus|1 year ago|reply
Does it though? I thought this was a web-native engine written for WebGL/JS or wasm. But it's just an n+1th Unity project that got exported to the browser. There are (tens of) thousands like this on itch/Steam/mobile app store.
[+] doright|1 year ago|reply
Reminds me of the days of spending dozens of hours in Sherwood Dungeon in my youth.
[+] rnewme|1 year ago|reply
Now that's something I haven't thought about for almost 15 years, but have some nice and vivid memories about. Cool!
[+] tiznow|1 year ago|reply
This took me back to a very fun time in my life.
[+] polishdude20|1 year ago|reply
I haven't thought of that game in ages! The nostalgia hits hard.
[+] Snacklive|1 year ago|reply
Dude i remember that game it was so fun to wander around. One of the best memories of my childhood
[+] jonkuze|1 year ago|reply
ahhh yess use to play that game too!! I've been working on web games since about that time when adobe shockwave game became a thing. Fun times! = )
[+] tpoacher|1 year ago|reply
Couldn't get past the consent banner. I am not going to click on a thousand "legitimate interest" toggles just to watch a trailer (and most certainly not going to "accept all" just to remove the banner). No idea what the game is about as a result.

Not the best onboarding experience, I must say...

[+] jonkuze|1 year ago|reply
ah thanks for the feedback! I agree, not the best onboarding experience. I'll certainly look into this.
[+] anovick|1 year ago|reply
After choosing character, loading the game, got an alert with some error about wasm.

Second time I tried, was able to load the game.

Sadly my 2012 Thinkpad is not able to keep up even on Low graphics (12 FPS) and looks like there's only a server in US, which meant 200+ Ping for me

Looks pretty cool tho. Good luck working on the rough edges!

[+] araes|1 year ago|reply
Similar experience. On an older laptop with integrated graphics it looks ok, just not playable. Even moving the camera around is stroboscopic.

Graphics setting did not appear to change anything.

High, medium, low - 5-8 frames per second. Started at 2-10, yet that may have just been log in delay.

Ping started at 600, eventually stabilized at 300.

Seems like an interesting idea, just seems like it needs a better computer than what I have.

[+] jonkuze|1 year ago|reply
Thanks for feedback! Sadly yea the game may not run well on some older model laptops and anything with lower than mid-tier GPUs. We optimized as best we could to reach most hardware possible. We actually have servers globally, but depending on your region you will auto connect to servers closest to you.
[+] cjrd|1 year ago|reply
Really enjoyable overall.

As a noob, I did feel like I spent the majority of my time just running around trying to figure out what to do.

[+] jonkuze|1 year ago|reply
thank you for feedback... ah yes we are totally missing a tutorial with good guidance for noobs! we plan to work on that too.
[+] pentagrama|1 year ago|reply
Feedback: Got this error after pressing Play Now https://imgur.com/a/VCzACsF
[+] jonkuze|1 year ago|reply
thanks for sharing... actually pushing a new build to fix this shortly! it only happens when other players are in-game with the squads (friendly ai spawned) fixing sooon!!
[+] dtagames|1 year ago|reply
Congratulations on your launch as an indie studio! It's a significant achievement and the game looks great.
[+] jonkuze|1 year ago|reply
thanks soo much! yeaa it's been a long road... feels great! Thank you.
[+] skndr|1 year ago|reply
Congrats on the launch! Looks like you can only play one game as a guest before getting stuck in a loop when hitting "play now" between "forgot to buy items?" and "you must be logged in to buy". I also wasn't sure which one was the base to defend once I'd wandered off.
[+] jonkuze|1 year ago|reply
thank you!! ahh stuck in loop because maybe you selected some premium items? thanks for the other feedback will for sure improve the onboarding.
[+] rakibyte|1 year ago|reply
I played one game without signing up for a quick tour. I played against one wave then quit. The game is good for a browser game there are server issues but I guess that will be fixed before public release. I was getting ping around 21.
[+] jonkuze|1 year ago|reply
thanks for testing the game, really appreciate it. We will be looking into improving things for sure between now and official release date. Thank you.
[+] swah|1 year ago|reply
Meta: why don't we have more games like this ? Browser and 5 second to load? I wouldn't mind even some ads (outdoors) in the virtual space. Why can't I drop into some "2015 AAA level" multiplayer game in 5 seconds in my browser, for a quick shooter?
[+] jonkuze|1 year ago|reply
I think we will begin to see more likely in the coming year or two with WebGPU support on the rise!
[+] Cilvic|1 year ago|reply
Super cool music. Great vibes.

on Firefox with ublock origin the playbutton wasn't visible so I made an account first. Pretty slow fps not sure why + hard to figure out where to go.

[+] jonkuze|1 year ago|reply
Thanks for the feedback. What is your computer specs, do you have about a mid-range GPU or better?
[+] NetOpWibby|1 year ago|reply
I’ve always wanted to build an internet-wide MMO available to anyone with a browser (Megaman Battle Network style)…I don’t have 3D knowledge though.

This looks incredible.

[+] jonkuze|1 year ago|reply
You can certainly do it!! Ofcourse will take time and a commitment to learning but you'll get there. =)

You can always outsource some parts of development if you don't have the time to learn some parts as long as you got the money to invest it's possible.

Thanks for checking it out.

[+] laconicmatt|1 year ago|reply
Congrats on the launch. Looking forward to giving this a shot.

Using firefox on android and the play button was hidden, even when I flipped my phone (zfold).

[+] Abishek_Muthian|1 year ago|reply
I concur. On a 1440 x 3216 screen I see the login/signup in landscape.
[+] kwanbix|1 year ago|reply
I really like it. My only concern would be the controls. It feels weird compared to doom or fortnite for some reason.
[+] jonkuze|1 year ago|reply
Thanks for the feedback. Did you try updating your key bindings? You have total control to assign the keys to your liking under controls.
[+] abc-1|1 year ago|reply
Looks really good, you should be proud.
[+] rglover|1 year ago|reply
This is great! Really polished and fun to run around the map.

Do you have an announce list for the official release?

[+] jonkuze|1 year ago|reply
Thank you!! When you say announce list, do you mean like an email list of publishers or press that i'll be reaching out to? I have a few sources.
[+] sroussey|1 year ago|reply
I take it that it’s desktop only? All I see is the opportunity to watch a trailer.
[+] jonkuze|1 year ago|reply
Ah yes, unfortunetly just playable on desktop for now. I should put a notification of sorts to inform mobile users. Thanks for that feedback.
[+] kc711|1 year ago|reply
Stuck in a join lobby error loop, but can't wait to try it out!

One thing i will say, I LOVE the color picker options. I cannot stand games who nickel and dime for basic ass colors and you have an entire color wheel for free so kudos!

[+] jonkuze|1 year ago|reply
ahhh shoot i think the next build pushing shortly should fix the error you saw!! and yea haha i can't stand that either charging people for dang colors.