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jonkuze | 1 year ago

I don't see what's wrong with Unity or any other native engine that can export to WebGL via WASM. It's still building for the web none-the-less.

With tools like Unity you can focus more on the actual game development instead of building the tools for the game and then risk never releasing the game.

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torginus|1 year ago

I think most people here celebrate the engineering effort that goes into the project, not the outcome. 'I built a car from nuts and bolts and drove it 500km' is much more impressive than 'I drove my car 500km', even though very likely the factory built car is better engineered.

Using an existing engine with an existing network library is not technically noteworthy.

The resulting game might be fun, polished, worth playing etc., but from a technology side, it's not interesting.