Free reminder that the USGS is involved in an epic, nearly decade-long collection of mid- and high- density lidar of the entire continental USA, and the QC'd data (point cloud & derived) is published gratis for everyone to use:
I must say this is tremendous. There are many different AIGC explorations in 3D topics, with such high quality dataset, it will greatly assist current workflow and accelerate the 3D creative evolution.
> Switzerland is one of the first countries to possess a detailed 3D buildings model covering the whole country. This digital model of Switzerland consists of approx. 70 million 3D objects. Besides every single building in Switzerland and the Principality of Liechtenstein, bridges, cable cars, forests, individual trees and geographical names are also represented in 3D. Two movement modes enable interactive navigation through space. Discover digital Switzerland from the air in flight mode or take a virtual stroll around a 3D model of your own village or neighbourhood.
I wonder if this dataset has been added to OpenStreetMap (or what the legal restrictions could be). If I look at Zurich on https://osmbuildings.org/ it seems like it has all the buildings in 3d.
This might be a stupid question, but isn't Switzerland known for its countless hidden bunkers and defense positions? Doesn't mapping and publicly exposing basically the whole country only bring negatives and nothing positive?
In france, the national geodata institute (IGN) has captured lidar data of the whole country (20 points per km2 if memory serves, in the OP it’s 30p per km2).
I would love to use point cloud data like this to make a map for a video game. What is the state of the art for turning point cloud data into 3D models?
What would the game be like? There are many ways to get as-built buildings at scale from existing datasets. For example there are cesium tiles. OSM data contains footprint polygons with height which means extrusion is trivial.
To explore know production algorithms for pointcloud-to-mesh check out the ones provided in cloudcompare and meshlab and see if any fit your purpose. Afaik there is no one objectively best recipe so you need to know what you want and be aware of the tradeoffs and constraints.
Note that for real time large scale cityscapes for complex buildings you likely need lods, impostors etc - which you don’t get for free. If you use just polygon extrusions you can likely bucket like a square kilometer of buildings to a drawcall (or more).
Here's a link to the people out of Huntsville, AL who do a lot of survey acquisition work in America, and did the collection effort noted in the Reddit post below. [1]
The About Us video shows some of the planes, equipment, collection flights, survey patterns, and data applications for the collection efforts. Other pages have notes on the planes and work done.
[+] [-] _____k|1 year ago|reply
[+] [-] Retr0id|1 year ago|reply
[+] [-] nullhole|1 year ago|reply
https://www.usgs.gov/3d-elevation-program
https://www.usgs.gov/media/images/3d-elevation-program-fy25-...
https://www.usgs.gov/3d-elevation-program/3dep-spatial-metad...
[+] [-] lxdlam|1 year ago|reply
[+] [-] RandomBK|1 year ago|reply
[0] https://opendata.vancouver.ca/explore/dataset/lidar-2022/inf...
[1] https://x.com/edwardjxli/status/1871676981143875725
[+] [-] reustle|1 year ago|reply
> Switzerland is one of the first countries to possess a detailed 3D buildings model covering the whole country. This digital model of Switzerland consists of approx. 70 million 3D objects. Besides every single building in Switzerland and the Principality of Liechtenstein, bridges, cable cars, forests, individual trees and geographical names are also represented in 3D. Two movement modes enable interactive navigation through space. Discover digital Switzerland from the air in flight mode or take a virtual stroll around a 3D model of your own village or neighbourhood.
[+] [-] ks2048|1 year ago|reply
[+] [-] rnewme|1 year ago|reply
[+] [-] cdaringe|1 year ago|reply
[+] [-] cpa|1 year ago|reply
https://diffusion-lidarhd.ign.fr/visionneuse/?copc=https:%2F...
[+] [-] yarri|1 year ago|reply
https://github.com/tokyo-digitaltwin/roadmap_v1.0/blob/main/...
[+] [-] ranger_danger|1 year ago|reply
[+] [-] confooseddd|1 year ago|reply
[+] [-] bamboozled|1 year ago|reply
[+] [-] Dig1t|1 year ago|reply
Anyone know what the best of the best is?
[+] [-] fsloth|1 year ago|reply
To explore know production algorithms for pointcloud-to-mesh check out the ones provided in cloudcompare and meshlab and see if any fit your purpose. Afaik there is no one objectively best recipe so you need to know what you want and be aware of the tradeoffs and constraints.
Note that for real time large scale cityscapes for complex buildings you likely need lods, impostors etc - which you don’t get for free. If you use just polygon extrusions you can likely bucket like a square kilometer of buildings to a drawcall (or more).
[+] [-] Stevvo|1 year ago|reply
[+] [-] lilalomoslama|1 year ago|reply
[+] [-] Havoc|1 year ago|reply
[+] [-] araes|1 year ago|reply
The About Us video shows some of the planes, equipment, collection flights, survey patterns, and data applications for the collection efforts. Other pages have notes on the planes and work done.
[1] Revolution Flight, Survey Subunit, https://www.surveyaircraft.com/about-us
[+] [-] lbotos|1 year ago|reply
https://www.reddit.com/r/Albany/comments/1hdxkz0/comment/m1z...
Imagine a route like this, except many lanes. I was trying to find a pic I saw the other day of one over NYC
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[+] [-] yieldcrv|1 year ago|reply