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jgoertler | 1 year ago

I’m currently on mobile, where I couldn’t reproduce this.

I agree, that shouldn’t happen and it might be a bug, because the input is handled after drawing the initial frame and should be clamped before starting to draw the next frame. Drag events are tricky though, because they come with a frame delay by default (you have to recognize the drag).

Does this reproduce reliably on desktop? If so then I can create an issue for this.

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