Indie gamedev. It will feel like early day startups again. And gamedev is so special that every one in a while you switch to a new project, and that again feels fresh. But gamedev is demanding.
Are you building your own products and launching them as a single developer? What platforms are you targeting and what kind of games are you making? How's the revenue?
I'm just 35 so I'm preparing. I've been doing 2-3 game jams per year for last 3 years and developing small plugins for engine I use. I can't transition into gamedev just yet, but it seems that landing a position at gamedev studio will be a logical continuation of career. I'm at the point where I can plan an indie game that could be worth of steam page, but a decent quality game would take at least a year.
vuggamie|1 year ago
cwiz|1 year ago