I find the Everdeck[0] to the the most elegant and interesting implementation of the super-deck concept. The sreator has explored and taken ideas from many other deck systems[1].
Remotely related to something I was wondering yesterday: outside of 'house rules'-type variations, are there major changes to common games that are viable, popular and catalogued somewhere? e.g., add a few pieces and turn Monopoly into a zombie horde game, or change Scrabble into a dungeon crawler or Uno into a space RPG.
I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like.
In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
It baffles me that this isn't mentioned in the page, but a deck like this is extremely useful for testing while designing a new boardgame. They are very versatile and can likely emulate whatever wacky system you come up with for your game, which means you can iterate without having to print a new deck new each time.
I love it I really do. Great concept and nice site.
However. Its hilariously unrealistic. Just memorize these 500 simple glyph's and become a master of conceptual game design and you can play anything with this deck!
The hard part is not the deck. Its finding another person that will actually learn all this so you can use it,lol.
Yeah I think one of the funniest parts is that it doesn't even include the standard heart, diamond, club, spade suits. Picturing trying to explain to my grandma which suit is which as she begs for a normal deck of cards.
I agree that the main pain point is teaching new users how to use the deck. I wrote such detailed documentation because this project is very niche, and I thought board game geeks would love all this knowledge. However, after completing it, I realized it’s overwhelming for a quick “Getting Started” guide. To address this, I’ve been thinking about creating a video tutorial on how to use the deck and writing a separate simplified manual, something more accessible for casual users.
My next challenge is that I’m not making any profit from the deck right now. I’d need to lower production costs, invest in branding/marketing, and figure out distribution. Basically, find a publisher or handle it myself (probably through crowdfunding). I feel like I’ve got a validated MVP because real people are buying it, and with some improvements, it could reach a broader audience. Any thoughts or advice on this?
Is gumroad or PayPal not available in Spain? Feels weird to WhatsApp someone to buy the cards. Anyhow, the design is deliciously complex. @Op, can you play briscas with these cards?
We do have PayPal, and that’s what I usually use (along with crypto). I chose WhatsApp because the volume of sales is so low. I print the deck in batches when I accumulate enough orders, and using WhatsApp/email allows me to text customers when their deck is ready. It’s pretty rudimentary, I know, haha.
I love these ideas, though feel I would prefer designs that (may) sacrifice some utility for aesthetics. That isn't a knock on the magnificent effort here, but just my own preference. It's likely the emojis that I'm not thrilled about, but I can also appreciate the reason for using them.
It is much easier with dice, you can roll a D20 then take the remainder dividing by Dn (plus one). But you must avoid modulo bias (https://stackoverflow.com/questions/10984974) and re-roll for high rolls, which may be dissatisfying to players who roll a natural 20 on their D6 throw and need to roll again.
zubairshaik|1 year ago
[0] https://thewrongtools.wordpress.com/2019/10/10/the-everdeck/ [1] https://thewrongtools.wordpress.com/2017/10/15/features-of-f...
floydnoel|1 year ago
prawn|1 year ago
Hasnep|1 year ago
More like repurposing games to play other existing games rather than the overhaul you're talking about.
flymasterv|1 year ago
qsort|1 year ago
In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
pinusc|1 year ago
dcre|1 year ago
citizenpaul|1 year ago
However. Its hilariously unrealistic. Just memorize these 500 simple glyph's and become a master of conceptual game design and you can play anything with this deck!
The hard part is not the deck. Its finding another person that will actually learn all this so you can use it,lol.
chis|1 year ago
sduff|1 year ago
* https://boardgamegeek.com/geeklist/39987/one-deck (my own attempt)
* https://boardgamegeek.com/boardgame/59655/rainbow-deck
But for something different, I suggest looking at the Decktet, https://boardgamegeek.com/boardgame/37301/decktet , which is an unusual multi suited deck, which people have ported games to use.
7thaccount|1 year ago
mauriciabad|1 year ago
mauriciabad|1 year ago
mauriciabad|1 year ago
mauriciabad|1 year ago
grimgrin|1 year ago
Here's one I peek at from time to time: http://wiki.decktet.com/introduction-to-the-decktet
pryelluw|1 year ago
mauriciabad|1 year ago
Yes, you can play briscas: https://diymultideck.mauri.app/games/spanish-deck/ (and also any other common deck)
tgaj|1 year ago
gerdesj|1 year ago
aleph_minus_one|1 year ago
Considering the emergence of 3D video games at that time, I indeed loved to imagine how a 3D version of Skat might look like. :-)
[1] https://en.wikipedia.org/wiki/Skat_(card_game)
andrew-dc|1 year ago
Onawa|1 year ago
unknown|1 year ago
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mdtrooper|1 year ago
pavel_lishin|1 year ago
grimgrin|1 year ago
I like the "go first" dice
rgovostes|1 year ago
gampleman|1 year ago
greekanalyst|1 year ago
charlieyu1|1 year ago