Side note, whatever happened with the great Unity pricing debacle? Did developers end up moving en masse to Unreal and Godot? Or were Unity’s walkbacks and contrition sufficient to keep it a going concern?
Eh, some people moved, but probably not many people that were knee deep in a project. I'm sticking with Unity for now myself - for all of its annoying eccentricities and bad developer relations it fits in pretty snugly between the power and complexity of Unreal and Godot.
alexanderameye|1 year ago
AuryGlenz|1 year ago