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Farfignoggen | 1 year ago

Is anyone testing Blender 3D 2.93(OpenCL is still the GPU Compute API on that now legacy Blender edition) on Linux to see if it works for iGPU/dGPU accelerated Cycles rendering on older Vega/Polaris iGPU/dGPU hardware! And That's with Rusticl/Mesa and that a more modern Linux OpenCL implementation on Linux!

And I'm trying out an Extracted/Non Installed version of Blender 4.3.2 on a Laptop(Mint 21.3) with Ryzen 3550H/Vega 8 Integrated Graphics and a Polaris RX560X dGPU but when I try the DRI_Prime=1(Offload to the Polaris dGPU) setting to run Blender 4.3.2 via a console session that locks up on that laptop when trying to use the Blender 3D UI! Is there some difference in Installed Blender and just the extracted version that gives the Application better access to the GPU/GPU-ID subsystems on Linux(Kernel)?

Blender 4.3.2's Eevee is nice but there's not the same level of Ray Tracing/Render Passes capability on Blender Eevee as there is With Blender Cycles.

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