Hey there, I'm a big fan of the game Factorio and the beauty of factories in the game. That's why I created a website to artfully visualize Factorio blueprints a few years ago. With the new 2.0 update, a few things broke. I took the opportunity to rewrite everything from Python to JavaScript and support Factorio 2.0 and the Space Age DLC. It's now also possible to easily modify the style of the drawings. Let me know if you find any bugs or if you have ideas for features.
jvanderbot|1 year ago
I did a similar thing for the game Highfleet, until I ran into roadblocks with the dev team.
My ultimate goal was to have a "print poster" button that would generate the image and ship it off to one of those poster drop-shippers for a small fee. In that game, you can annotate the maps, and the world map with battle annotations is really special with lots of memories of victories and defeats. Alas, no dice.
I suggest you do this for blueprints! The first thing I'm going to do is take my favorite space platforms and outposts and make posters - the colored block imagery is really artful.
And, if you want a real challenge, you could parse the end-game uploads (galaxy) if available, or save files themselves.
Or, slightly less ambitious - a game mod that generates links to this site directly.
Very nicely done!
alexpotato|1 year ago
Plus, I grew up playing MicroProse games in the early to mid 1990s so wild to see that they are still around and making great content.
I also loved this quote from the reviews:
"A typical Microprose game in that you need to a) immerse yourself in it and b) READ THE GOSH DANG MANUAL in order to have any hope of enjoying it." [0]
0 - https://steamcommunity.com/profiles/76561197989787811/recomm...
Pannoniae|1 year ago
piebro|1 year ago
I think it's not possible to access the actual file upload using the galaxy hall of fame (https://www.factorio.com/galaxy) or I just can't find them. Otherwise it would be pretty cool.
Oh yeah, I like the mod idea. That should also be quite doable, thanks.
polishdude20|1 year ago
rollcat|1 year ago
Some designs in 100% runs use sushi (e.g. red circuits, as they take a lot of space/time but few resources, and must initially be built by hand). You can estimate the rates, but you won't be able to find a bottleneck.
Inserter timing often comes up in plastic builds - on paper it's easy to build the exact amount of chem plants to saturate a blue belt, but if you ignore inserter timing you'll be leaving tiny gaps.
Also remember spoilage is now a thing (,: as well as loops, probabilistic recipes, thruster efficiency, probably some more.
Only Factorio can simulate Factorio. The best way to automatically find bottlenecks is probably with a mod.
natebc|1 year ago
grufkork|1 year ago
piebro|1 year ago
readyplayernull|1 year ago
spieswl|1 year ago
The visualizations are so similar to integrated circuit layouts; they immediately reminded me of some of the coasters that GamersNexus sell which represent simplified computer subsystems.
toomuchtodo|1 year ago
https://news.ycombinator.com/item?id=29381969 - Nov 2021 (15 comments)
jharohit|1 year ago
Computer 1 - Human
Computer 2 - Claude Computer Use or other controlling the other
A chat interface or voice interface (Whisper Speech to Text) for Human to feed instructions to Computer 2?
Amazing benefits of doing this:
- infinitely scalable
- could let agents continue to implement strategy and unblock themselves without needing constant intervention
jokoon|1 year ago
All good things have an end.
I really hope Wube could make it more interesting to play in multiplayer, in games of 50 or 100 players, unfortunately there are no incentives for it.
I suggested to add some resources trading and currency, coupled with a land ownership system, to prevent trolls and scale the game so that any player can join, but it would probably require some balancing.
This game is already 10 years old and still going strong.
Unfortunately mods are not very good quality, or too difficult to enjoy.
Space age is interesting because new planets are being added by fans, but I don't think they're going to be as well designed and really bring anything interesting.
kryptn|1 year ago
Most of my playtime in Factorio is with overhaul mods, there's a lot of quality content there. I'm not sure how many of them have been brought to 2.0 or even will be. I'm curious where you think quality lacks.
Space Exploration has been my favorite, but Ultracube, Krastorio2, and Nullius were all quite fun. I'll admit I haven't finished Ultracube and Nullius, but I have restarted my Ultracube run in 2.0.
> Space age is interesting because new planets are being added by fans, but I don't think they're going to be as well designed and really bring anything interesting.
Check out Maraxsis and/or Cerys, these were the kinds of planet mods I was hoping for in Space Age. Maraxsis is an ocean planet and you build underwater and in deep trenches, and the planet's building has a base 50% quality. Cerys is a moon of Fulgora that's really quite small and it's more of a puzzle than anything.
jprete|1 year ago
EraYaN|1 year ago
xeornet|1 year ago
matt3210|1 year ago
FrustratedMonky|1 year ago
For when Factorio has turned into a Job. And the engineer inside cant' help but optimize.
andix|1 year ago
If the game would look more like those visualizations, I might have enjoyed it more.
rocqua|1 year ago
It displays icons over all fabrication and storage devices showing what they are making/holding.
BlueTemplar|1 year ago
https://factorio.com/blog/post/fff-320
(There's also now a saturation slider in the graphics settings.)
And maybe again with 2.0, including some more colorful new planets in the Space Age expansion.
P.S.: The Industrial Revolution overhaul mod might also be to your liking ?
https://mods.factorio.com/mod/IndustrialRevolution3
jcalx|1 year ago
[0] https://cdn.factorio.com/assets/blog-sync/fff-422-concept-v3..., might be a minor spoiler for a late-game turret.
Sohcahtoa82|1 year ago
It's a lot more bright and colorful, though I think it lacks some depth relative to Factorio, but I think that just makes it more approachable.
duck|1 year ago
tmvphil|1 year ago
spieswl|1 year ago
[0] https://news.blizzard.com/en-us/article/23053098/starcraft-c...
m463|1 year ago
Some observations - get off a planet, but in first person perspective. No guns/fighting. Less of a time suck than factorio. Upgrades seem to be less tightly tied to exactly what you do. It's somewhat unclear how to even know how to progress, but maybe it doesn't matter. When automation becomes available, it is easier. There's a struggle for food, water, air at the beginning I didn't like at first (even in menus it doesn't pause). I learned to accept and enjoy it though, and things you do make it less of an issue.
mrgoldenbrown|1 year ago
https://mods.factorio.com/mod/colorblind_ultimate
proc0|1 year ago
connicpu|1 year ago
zelias|1 year ago
vessenes|1 year ago
That said, I loved the redesign work needed on Aquilo, it took me quite a while to get the hang of cascading temperature brownouts, heat fluid dynamics, and adding piping to layouts. I found that fun.
Eventually, Aquilo can work like any other base, with rare - legendary bots, it can be remotely laid out and expanded as needed; in reality, very very little needs to be built on Aquilo to support even relatively large economies. I’m on my second playthrough, I have legendary-only production lines up for everything but railguns and fusion power and I’m just thinking about adding my second pump jack for fluorine.
Anyway, come back to it in a year - you might find it’s fun after all. :)
bombcar|1 year ago
bigstrat2003|1 year ago
joshstrange|1 year ago
I love all the mods/tools around Factorio, I don't think I've put more hours in any other video game, maybe Skyrim, maybe not. It tickles all right parts of my brain especially now that I write less code in my current position.
mystified5016|1 year ago
NelsonMinar|1 year ago
unknown|1 year ago
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imoreno|1 year ago
proc0|1 year ago
maxglute|1 year ago
npace12|1 year ago
colkassad|1 year ago
DanielHB|1 year ago
dentemple|1 year ago
InDubioProRubio|1 year ago
spieswl|1 year ago
bloopernova|1 year ago
Does this work with mods?
piebro|1 year ago
The file is normally generated automatically with the get_items.py script and this data dump: https://gist.github.com/Bilka2/6b8a6a9e4a4ec779573ad703d03c1...
swyx|1 year ago
alexpadula|1 year ago
as2572|1 year ago
matt3210|1 year ago
naikrovek|1 year ago
ROFL
piebro|1 year ago
unknown|1 year ago
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