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d3VwsX | 1 year ago
You could make some weird impossible geometries by just superimposing sections. Two sections could occupy the exact same coordinates, but movement and rendering were done across edges shared by sections and did not care about if there was some other section in the same space. As long as there was never a way to see those sections at the same time.
Sharlin|1 year ago
> You could make some weird impossible geometries by just superimposing sections. Two sections could occupy the exact same coordinates, but movement and rendering were done across edges shared by sections and did not care about if there was some other section in the same space. As long as there was never a way to see those sections at the same time.
This is exactly what portals are.
CyberDildonics|1 year ago
That's what they just said? They didn't mention the mirror effect? The mirror effect was done with duplicate geometry? It occupied the overlapping space of what was behind it? The build engine also didn't have vertical levels.
paulryanrogers|1 year ago