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a13n | 1 year ago

Couldn’t you just do a breadth first flood fill from the player every time the environment changes? Would be O(n) where n is total number of cells, which would be fast on any hardware or in the browser.

You’d still want to use the directional chart idea.

discuss

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poincaredisk|1 year ago

Or when player moves. But this is also something that came to my mind. They acknowledge this in a footnote:

[3] The approach I ended up using is very similar to a Dijkstra map, a pathfinding tool from roguelike games, which I discovered as I was writing this. As far as I could tell, my approach extends a Dijkstra map to handle minimal updates as the target moves and obstacles update