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dchichkov | 1 year ago
This brings computers into the classroom, and once they’re available, it is a slippery slope. It is easier for teachers to have students use semi-gamified "educational" apps rather than engage themselves.
Example for K-2 - https://www.cde.ca.gov/be/st/ss/documents/csstandards.pdf:
K-2.CS.1 Select and operate computing devices that perform a variety of tasks accurately and quickly based on user needs and preferences.
K-2.CS.2 Explain the functions of common hardware and software components of computing systems.
K-2.CS.3 Describe basic hardware and software problems using accurate terminology.
K-2.NI.4 Model and describe how people connect to other people, places, information and ideas through a network.
...
K–2 K-2.AP.12 Create programs with sequences of commands and simple loops, to express ideas or address a problem
K-2.IC.20 Describe approaches and rationales for keeping login information private, and for logging off of devices appropriately
glangdale|1 year ago