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samsquire | 1 year ago
In my spare time working with C as a hobby I am usually in "vertical mode" which is different to how I would work (carefully) at work, which is just getting things done end-to-end as fast as possible, not careful at every step that we have no memory errors. So I am just trying to get something working end-to-end so I do not actually worry about memory management when writing C. So I let the operating system handle memory freeing. I am trying to get the algorithm working in my hobby time.
And since I wrote everything in Python or Javascript initially, I am usually porting from Python to C.
If I were using Rust, it would force me to be careful in the same way, due to the borrow checker.
I am curious: we have reference counting and we have Profile guided optimisation.
Could "reference counting" be compiled into a debug/profiled build and then detect which regions of time we free things in before or after (there is a happens before relation with dropping out of scopes that reference counting needs to run) to detect where to insert frees? (We Write timing metadata from the RC build, that encapsulates the happens before relationships)
Then we could recompile with a happens-before relation file that has correlations where things should be freed to be safe.
EDIT: Any discussion about those stack diagrams and alignment should include a link to this wikipedia page;
jvanderbot|1 year ago
One horrible but fun thing a former professor of mine pointed out: If your program isn't going to live long, then you never have to deallocate memory. Once it exits, the OS will happily clean it up for you.
This works in C or perhaps lazy GC languages, but for stateful objects where destructors do meaningful work, like in C++, this is dangerous. This is one of the reasons I hate C++ so much: Unintended side effects that you have to trigger.
> Could "reference counting" be compiled into a debug/profiled build and then detect which regions of time we free things in before or after (there is a happens before relation with dropping out of scopes that reference counting needs to run) to detect where to insert frees?
This is what Rust does, kinda.
C++ also does this with "stack" allocated objects - it "frees" (calls destructor and cleans up) when they go out of scope. And in C++, heap allocated data (if you're using a smart pointer) will automatically deallocate when the last reference drops, but this is not done at compile time.
Those are the only two memory management models I'm familiar with enough to comment on.
MarkSweep|1 year ago
https://devblogs.microsoft.com/oldnewthing/20180228-00/?p=98...
> This sparked an interesting memory for me. I was once working with a customer who was producing on-board software for a missile. In my analysis of the code, I pointed out that they had a number of problems with storage leaks. Imagine my surprise when the customers chief software engineer said "Of course it leaks". He went on to point out that they had calculated the amount of memory the application would leak in the total possible flight time for the missile and then doubled that number. They added this much additional memory to the hardware to "support" the leaks. Since the missile will explode when it hits its target or at the end of its flight, the ultimate in garbage collection is performed without programmer intervention.
pjmlp|1 year ago
caspper69|1 year ago
There are tools that will tell you they're missing, however. Read up on Valgrind and ASAN.
In C, non-global variables go out of scope when the function they are created in ends. So if you malloc() in a fn, free() at the end.
If you're doing everything with globals in a short-running program, let the OS do it if that suits you (makes me feel dirty).
This whole problem doesn't get crazy until your program gets more complicated. Once you have a lot of pointers among objects with different lifetimes. or you decide to add some concurrency (or parallelism), or when you have a lot of cooks in the kitchen.
In the applications you say you are writing, just ask yourself if you're going to use a variable again. If not, and it is using dynamically-allocated memory, free() it.
Don't psych yourself out, it's just C.
And yes, there are ref-counting libraries for C. But I wouldn't want to write my program twice, once to use the ref-counting library in debug mode and another to use malloc/free in release mode. That sounds exhausting for all but the most trivial programs.
SkiFire13|1 year ago
Profile guided optimizations can only gather informations about what's most probable, but they can't give knowledge about things about what will surely happen. For freeing however you most often want that knowledge, because not freeing will result in a memory leak (and freeing too early will result in a use-aftee-free, which you definitely want to avoid so the analysis needs to be conservative!). In the end this can only be an _optimization_ (just like profile guided _optimization_s are just optimizations!) on top of a workflows that is ok with leaking everything.
mgaunard|1 year ago
You could make every object its own allocated entity, but then you're losing most of the benefits of using C, which is the ability to control memory layout of objects.
pjmlp|1 year ago