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buildartefact | 1 year ago
As sibling pointed out, physically based rendering precedes “PBR” by a looong time and goes much, much deeper than “I put a metalness map in my shader”
buildartefact | 1 year ago
As sibling pointed out, physically based rendering precedes “PBR” by a looong time and goes much, much deeper than “I put a metalness map in my shader”
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