(no title)
kannonboy | 1 year ago
> Infinigen is optimized for computer vision research, particularly 3D vision. Infinigen does not use bump/normal-maps, full-transparency, or other techniques which fake geometric detail. All fine details of geometry from Infinigen are real, ensuring accurate 3D ground truth.
So I suspect the assets wouldn't be particularly optimised for video games. Perhaps a good starting point though!
jeffhuys|1 year ago
mfost|1 year ago
Also, video games are used to take a high poly model and bake a normalmap corresponding to it on a lower poly model anyway so it might also be used that way. I think Doom 3 was the first game to show the technique?
cma|1 year ago
ghfhghg|1 year ago