(no title)
barathr | 1 year ago
I'm interested in computing light that trees receive and want to be able to visualize it but also have even leaves that aren't in view to continue to receive light during the simulation.
barathr | 1 year ago
I'm interested in computing light that trees receive and want to be able to visualize it but also have even leaves that aren't in view to continue to receive light during the simulation.
______|1 year ago
It might get computationally expensive to point that raycaster in many directions and intersect with all leaves. I'm not aware of a way to do "bulk" raycasting in three.js yet.
Separately, the lighting / shadows can compute visually shadow and lighting. But I'm not aware of a way to then easily measure out how much of a mesh is in shadow.
I am also interested in tree simulation -- I'm tinkering on a arborist/lumberjack game where you trim / cut down trees :)
jhurliman|1 year ago