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______ | 1 year ago
It might get computationally expensive to point that raycaster in many directions and intersect with all leaves. I'm not aware of a way to do "bulk" raycasting in three.js yet.
Separately, the lighting / shadows can compute visually shadow and lighting. But I'm not aware of a way to then easily measure out how much of a mesh is in shadow.
I am also interested in tree simulation -- I'm tinkering on a arborist/lumberjack game where you trim / cut down trees :)
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