(no title)
rez9x
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1 year ago
I have trouble believing that 6.5ms in increased latency would be perceptible to any more than a fraction of a percent of the most elite gamers. Most the people claiming that this level of difference is impacting their gameplay are victims of confirmation bias.
tolciho|1 year ago
> “I was working with Larry Mullen, Jr., on one of the U2 albums,” Eno told me. “ ‘All That You Don’t Leave Behind,’ or whatever it’s called.” Mullen was playing drums over a recording of the band and a click track—a computer-generated beat that was meant to keep all the overdubbed parts in synch. In this case, however, Mullen thought that the click track was slightly off: it was a fraction of a beat behind the rest of the band. “I said, ‘No, that can’t be so, Larry,’ ” Eno recalled. “ ‘We’ve all worked to that track, so it must be right.’ But he said, ‘Sorry, I just can’t play to it.’ ”
> Eno eventually adjusted the click to Mullen’s satisfaction, but he was just humoring him. It was only later, after the drummer had left, that Eno checked the original track again and realized that Mullen was right: the click was off by six milliseconds. “The thing is,” Eno told me, “when we were adjusting it I once had it two milliseconds to the wrong side of the beat, and he said, ‘No, you’ve got to come back a bit.’ Which I think is absolutely staggering.”
Strilanc|1 year ago
Suppose two players notice each other at the same time (e.g. as would naturally happen when walking around a corner in a shooter), first to shoot wins, and their total latencies are identical Gaussians with a standard deviation of 100ms. Then a 6.5ms reduction in latency is worth an additional 2.5% chance of winning the trade. Maybe you won't notice this on a moment by moment basis, but take statistics and its impact should be measurable.
In ELO terms a 2.5% gain in win rate is around a 10 point increase (simplifying by assuming that single Gaussian is the entire game). That's small, but if you were a hardcore player and all it took to raise your ELO by 10 points was using a better monitor/mouse/OS... why not? Doing that is cheap compared to the time investment required to improve your ELO another 10 points with practice (unless you're just starting).
Also, I think you'd be surprised what people can perceive in a context where they are practiced. Speed runners hit frame perfect tricks in 60FPS games. That's not reaction time but it does intimately involve consistent control latency between practice and execution.
pests|1 year ago
> Suppose two players notice each other at the same time (e.g. as would naturally happen when walking around a corner in a shooter)
This is not true for third person games. Depending on a left sided or right sided peek and your angle or approach, players see asymmetrically.
For example, Fortnite is a right side peek game. Peeking right is safer than peeking left as less of your body is exposed before your camera turns the corner.
I believe distance also plays a part in the angles.
wink|1 year ago
sapiogram|1 year ago
Hikikomori|1 year ago
layer8|1 year ago
bigstrat2003|1 year ago
AnthonBerg|1 year ago
I didn’t think it was. But it is. I promise!
It’s not necessarily a reaction-time game-winning thing. It’s a feel.
With virtual instruments, my experience is that when you get down to ~3ms you don’t notice the latency anymore… but!, when you go below 3ms, it starts feeling more physically real.
xyst|1 year ago
cma|1 year ago
bandrami|1 year ago