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whoistraitor | 1 year ago

It’s remarkable we’ve hit a threshold where so much can be done with synthetic data. The reasoning race seems an utterly solvable problem now (thanks mostly to the verifiability of results). I guess the challenge then becomes non-reasoning domains, where qualitative and truly creative results are desired.

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kenjackson|1 year ago

It seems like we need an evaluation model for creativity. I'm curious, is there research on this -- for example, can one score a random painting and output how creative/good a given population is likely to find it?

virgildotcodes|1 year ago

How do you account for the impact of culture/lived experience of the specific population viewing the painting? Intuitively it seems like that would be the biggest factor, rather than the objective attributes of the painting, no?

baq|1 year ago

There are two kinds of creativity at play here. One is mashing together combinations of learned things - it’s kinda like shuffling a deck of cards where basically every shuffle gets you a deck that has never been seen and won’t be seen again, but it’s still the same 52 cards every time. The other kind is going outside of the box and inventing truly new, unseen/untrained concepts. This one is hard, but I don’t think it’s impossible - the <think> slop stirring the learned concepts with a bit of randomness should make progress here.

esafak|1 year ago

You can train a supervised model, taking into account the properties of the rater as well as the artwork, and tease out the factors that make it rated so.

creer|1 year ago

> can one score a random painting

You can get very mechanical in scoring an image. Ask any art student. If you want to or if your instructor or audience wants to. For example "fits rule of thirds?" yes is a point to common attraction, no is a point to unexpected at the risk of outsider-ness. You can do that in color, composition, recognizing objects and fitting that to memes or associations or non-associations. Too many points in "unexpected" is meta points in "unpleasant chaos" and so a strong downgrade in common attraction. You can match all this to images in the library (see how copyright or song recognition operates in the music category) and get out of that some kind of familiarity vs edge score (where too much edge goes against common attraction.)

I would expect you could get better than most humans at recognizing shapes in an image and drawing associations from that. Such associations are a plus in unexpected / surprise if they are rare in the culture or a plus in common attraction is they are common.

After that, to be cynic about it, you can randomize and second guess yourself so your audience doesn't catch on the 1st level mimicry.

Creativity is not normally used as an absolute with a unique measure. It's not "length". And you only need to please part of the audience to be successful - sometimes a very small part, some of which loves surprise and some hates it, etc. Someone elsewhere objected on the grounds that creativity or attractiveness is culture based - yeah so? if you were to please much of just one whole culture, you would have an insane hit on your hands.

Sounds feasible to me.

creer|1 year ago

It's still reasonning based on pattern matching, which should go only so far. But "only so far" could be plenty for lots of applications.

researchers|1 year ago

Tuning for qualitative outcomes is pretty much solved via RLHF/DPO (what this post calls "preference tuning"). Right?