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mathnode | 1 year ago
Not every idea has the automatic inertia it needs to be the next big hit.
I also speak as fan of games like Deceive Inc and First Class Trouble, I applaud Garry's effort in this case. The game engines and distribution platforms make it a lot easier to push your idea as a product instead of being just that, an idea.
orf|1 year ago
Roblox and Minecraft have exceptional modding scenes, eclipsing most previous generations by far?
A Roblox modder created lethal company, a game that outsold call of duty. Minecraft modders are building literal computers inside the game.
If we take modding as a pathway to learning engineering and programming, not only to producing games, then these are highly successful.
mathnode|1 year ago
Assets and templates don't make a game. Ingenuity does, and folks...the fledgling game designers are using platforms like Roblox and Fortnite as their jumping off point.
unknown|1 year ago
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unknown|1 year ago
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unknown|1 year ago
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cschep|1 year ago
Making a game used to mean writing an engine too and that just isn't true anymore it seems.
Hikikomori|1 year ago
pwatsonwailes|1 year ago
Still a thing.
mathnode|1 year ago
offpath|1 year ago
Roblox is a gaming platform. Popular among kids, yes, but that's like saying you're too old for Youtube. You can absolutely find a game with like-minded and older players.
mathnode|1 year ago
cobertos|1 year ago
ToucanLoucan|1 year ago
It's tremendously sad. Modding scenes in various games were huge on-ramps to development, game and otherwise, for lots of big industry figures today. Where's that coming from for the next generation's when every product is locked down from factory to where DRM regularly cripples peoples PCs?
I'm certainly no huge name in industry, but my first experience with anything even resembling code was when I discovered you could edit the scenario files in Driver (1999) on the PC to give your car all kinds of weird abilities, change how the game ran, give yourself god mode, disable time limits, all kinds of stuff, just by changing the text in the files. And like, obviously that's not software development, but I was a little kid and that was my first experience of "if you change the files inside the program, it does different things!" and that was tremendously exciting for me at the time.
Hikikomori|1 year ago
unknown|1 year ago
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BlueTemplar|1 year ago