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Hacker News for Gamedev

544 points| ahub | 1 year ago |gamedev.city

219 comments

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aarongeisler|1 year ago

I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing.

Feebdack: agree with the other comments that the background image is a bit hard on the eyes.

Nice work!

arduinomancer|1 year ago

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners

And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

klaussilveira|1 year ago

I miss the TIGSource forums on its prime.

ta12653421|1 year ago

gamedev.net was quite good, do not know if its still good

caseyy|1 year ago

There aren't many social media communities with quality gamedev content, because professional (especially AAA) developers with decades of experience rarely participate, and you can only have so many beginner communities. The lack of participation exists for many reasons:

1. Befriending fans or participating in their communities leads to constant requests for insider info, which is tiresome.

2. Social media is for extreme content. Reddit, for example, rewards the most shocking content and most Redditors are aware of this, so measured voices get drowned out, or worse: blindsided and cancelled for minor quirks of expression.

3. Armchair developers with very little real experience, who are the main participant of game dev conversations on social media, often lecture long-term professionals. Particularly, new software engineers tend to really over-complicate code until it's "perfect" in some philosophical ways but not performant nor maintainable. It is difficult to participate in discussions where they outnumber you 50:1. Sooner or later someone will "epically own" you with Uncle Bob quotes.

4. The current zeitgeist in the gaming community is that studios are evil for a number of reasons, some of which are not pandering to contradictory player demands (next-gen graphics are a waste of money/game with previous gen graphics looks like PS3; visually appealing women characters are sexist/visually average women characters are woke; games should not cost more than $69/games that use monetization engines to keep the price at $69 are greedy), and some of which are abstract and universal ("this game had so much potential", "<game feature> is trash", games not meeting delusional expectations, etc). Influencers often flip-flop between these criticisms reviewing any game they come across, so these ideas have now taken hold in social media, and are often barriers to respectful communication.

5. Many devs align with the games industry a lot more than the idealistic "games is my calling" new developer. About 50% of the industry is people who do games as a paycheck (they have families, kids, parents, they are battling the cost of living crisis, they don't have the energy for ideological fights at work nor do they want to upset their source of income), or people who do games as a career (they want to become VP of technology, studio head, etc. as a life goal). These people are completely under-represented in beginner circles who sometimes consider their goals vile. Many people who have worked in the games industry for decades will know a few studio heads/executives personally and align a lot more to the business decision-making in the industry than the average social media user. Because SM often promotes quite inflammatory language, it becomes difficult to find common ground.

As a result, most game dev professionals avoid social media, particularly Reddit, YouTube, Facebook, and rumor forums, because it's really grating to socialize there, and we get our social needs met by more accepting groups of people. Even Twitter/X/Bluesky, with a slightly larger dev community, loves the extremes of opinion that become equally exhausting.

HackerNews so far is a platform that doesn't tease you for insider information, it promotes measured voices, and likes the practicalities of tech + business, as opposed to idealistic extremes. Therefore, I believe there are more professionals here, and the community isn't running out of steam.

There are other niches for game developers online, such as GameDev.net, GameDeveloper, and industry-insider publications like GameIndustry.biz. It is much easier to write down an article for GameDeveloper or speak to editorial staff about what concerns you to get an article out there on industry publications than to try and discuss any sort of meaningful matter on broader social media.

CJefferson|1 year ago

When you've only got 3 comments on your whole front page, not sure invite-only is the best idea.

Grumbledour|1 year ago

This is the main problem of the "Hacker News for [x]" type sites. Lobsters got lots of people interested, but it is itself mostly not interesting to read, because there is very little discussion. Sure, you keep out some noise, but you also keep out what makes hacker news great, and that is the comments from all sorts of people.

All these kind of sites serve is a curated link list, which can be nice, but they don't fell like a community if you see the same dozen people leave ~3 comments per article and can only participate yourself after groveling before the chosen.

While I do think a good community needs some type of gatekeeping, being invite only is not it.

willio58|1 year ago

As someone who wanted to comment and was immediately prevented by the invite wall, I agree.

I even submitted for an invite but clicking submit triggered no notification or anything. I don't have the energy to look at the network request to confirm

saint11|1 year ago

Website maintainer here, that's kinda what we are going for. I really don't want to have to moderate a big community, this is supposed to be something you check once or twice a week.

vunderba|1 year ago

Especially considering how long this site has been around at least according to the stat page (over a decade at this point).

https://gamedev.city/stats

hubraumhugo|1 year ago

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants.

Isn't game development already discussed here?

I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

raytopia|1 year ago

Gamedev is discussed here but honestly not very often if you enjoy it more then the more popular HN topics.

stared|1 year ago

For me, "HN for X" sounds like a "Reddit channel with a sense of grandeur".

Starting one is easy, but maintaining both quality and popularity is hard - here, HN is a rare exception.

nottorp|1 year ago

> Isn't game development already discussed here?

I'd say not really. Not in the detail that this site aims for. At least on the front page.

baxtr|1 year ago

My first check on any "HN for X" is: does it look and feel almost the same. If not I get frustrated because apparently I’ve been promised something else.

I’m not sure why they not just copy an UI that’s working well already and that people know.

basch|1 year ago

The other half of the chicken and egg is that hn is “hn for devs but actually just for techy people to cover all sorts of stuff” whether that’s the intent or not.

By limiting the surface area, it’s bound to never become larger than the restriction.

koolba|1 year ago

> I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants.

With the rise of LLMs, the fake-it-till-you make it would much easier. Even just having an automated program to scan for relevant URLs on other aggregator sites and cross posting them as new content would give things a bump.

rsolva|1 year ago

Using federated forum solutions would at least partly solve the chiken/egg problem. Forum software like NodeBB and reddit/HN-type variants like Lemmy, opens the possibility of having a topic based communiy, while still being open for interactions from the entirety of the Fediverse.

This already works well for Mastodon and Pixelfed; I follow accounts on mastodon.art from my Pixelfed account.

The reach of folks at the art focused Mastodon instance is not limited to their community. The same is possible for reddit and forum like communities!

Look at it like this; every forum becomes a potential sub-forum in the global network.

qingcharles|1 year ago

Some of these HN for X do manage to break free. I like jgc's Two Stop Bits retro "HN", which is a very small community, but active:

https://twostopbits.com/news

ramon156|1 year ago

I had an idea last week for a dutch version of HN, only to realize that dutch people already use HN

burrish|1 year ago

>Isn't game development already discussed here?

ofc sometimes game dev is discussed here, but imo I don't see it enough here that I wouldn't want a hackernews just for gamedev.

also very useful side project

innerHTML|1 year ago

I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this.

I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.

iib|1 year ago

As a sibling commenter said, I think the background texture is the most distracting.

Other than that, I also think the tag density is higher than on Lobsters, where they seem to be using mostly one, or at most two, tags, whereas this website's front-page is using around three for each post.

Maybe the color scheme as well. And perhaps more negative space can be removed by making the column wider, like it is on HN.

abcd_f|1 year ago

It would certainly help being able hide tags easily, as a guest. They add way too much visual noise without adding much in terms of the ux.

The choice of colors is also rather unconventional and not exactly appealing.

cloogshicer|1 year ago

Yup, I think the background texture needs to go away and the font color of the posts needs to change.

Anon4Now|1 year ago

> hacker news aced it with the clean look

It's the old school magic of nested <table>'s.

imzadi|1 year ago

I immediately backed out, because it literally gave me a headache within about 5 seconds.

shortrounddev2|1 year ago

Personally I love it. I'm tired of websites with no character to them

saurik|1 year ago

I just use browser extensions to get a dark theme.

frogulis|1 year ago

A few colour changes and it would look fine. I don't know if it's the same software as lobste.rs, but it looks almost identical apart from the colours.

suby|1 year ago

The invite only is very offputting.

GuB-42|1 year ago

So it is more lobste.rs than Hacker News

corund|1 year ago

great idea to add tags. Colourful account icons clutters page, i'd rather prefer the hacker news style without these icons

7bit|1 year ago

Color theme sucks. Not enough contrast.

ahub|1 year ago

To clarify : I'm not the author/host of the site. Saint11 [0], who worked on the recent "Celeste" platformer, is.

[0]: https://saint11.art/

teach|1 year ago

Oh man Celeste was FANTASTIC. I've been active in /r/gamedev for forever (because I used to teach high school kids how to make video games), so I was already interested but this seals the deal.

The storytelling, the accessibility options, chef's kiss

Requested.

drekipus|1 year ago

Nice! Great idea, I'll be sure to check it out

I'd love if there's more "hacker News like" sites. You could probably use the format for many things, a hacker news for writing?

0xEF|1 year ago

Seconded on a HN-style site for writers. I would love that. Aside from tech, I am also an aspiring author and seeing what others are up to helps me develop my own voice.

wrfrmers|1 year ago

In terms of "x for gamedev", what I would love to see is a fork of Brilliant that covers common topics from the basics up, using pseudocode only. I've always liked Cat-Like Coding's approach to tutorials, but I've never been able to "acquire" that knowledge (and an intuitive feel for it) in a permanent way like I have with Brilliant's method. I know that they have a CS module, but one specific to gamedev topics would be amazing.

appleorchard46|1 year ago

The problem with 'HN but for [x]' sites is that what they offer is just a subset of HN. Game dev posts might not be the most popular here, but they're still allowed and do get some traction from time to time - so there's little incentive to post somewhere that has even fewer eyes.

IMO for a site like this to succeed it needs to offer something HN doesn't. Chat, subforums, personal promotion section, something.

andrewmcwatters|1 year ago

I used to think this, but after reading about engagement numbers elsewhere, Hacker News is actually very small when compared to other venues.

Depending on where you're reading, it's Hacker News that's a subset of just about anything else.

johnnyanmac|1 year ago

Personally, I do just really want a "HN but for gamedev". The frequency of games content here is my personal weakness.

But the invite only structure is limiting. I like the mentality behind it, but for so, so, so many of the communities I browse, the issue arises from size before any of the problem invite only solves.

And I don't need crazy frequent posts. Just something where I check after 2-3 days and it's not just 1 post with zero comments.

cosysinx|1 year ago

Not very clear to me how to get an invite. Do I ask for one here?

lemonberry|1 year ago

I can't speak to the content, but I found the a little difficult to read. I ran your homepage through the free Axe Dev Tools for accessibility. It may be worth testing yourself and changing some of the contrast between text and background.

Congrats on launching! That's an achievement.

stevage|1 year ago

The "moderation log" is pretty cool. Nice seeing the transparency. And also, the workload.

panorama|1 year ago

This is neat, but I was wondering if anyone has a forum for discussing game product development (i.e. less the code that goes into game dev, moreso the decision making that goes into making quality games, is there a better name for what I'm referring to?)

jayd16|1 year ago

Are you asking about design, running a studio, development practices besides code (art, writing, animation etc), market research?

cupofjoakim|1 year ago

Going to lurk here as well. Not a game dev, but a fun industry to follow on the side.

MrLeap|1 year ago

I requested an invite. Would love to join this, I've been a professional gamedev for about half of my career.

My confirmation link was a link to Tentacle Typer's steam page.

edit: thanks for the invite.

picafrost|1 year ago

The communities centered around links and comments that I get the most value out of are those that are gently strict about the discourse that occurs on them. They are well curated by moderators. But importantly, still open to all to participate in.

That takes a lot of effort, and the right curators, to do well. Invite only websites seem like a poor replacement for this. Are there examples of invite-only websites that reach the quality of HN at its best?

Maybe by definition they are harder to point to.

shortrounddev2|1 year ago

I'm willing to bet invite-only is not a substitution for moderation (since some of the worst members of a site are often its most frequent posters), but a sort of reputation system to prevent bots from joining. I remember demonoid did the same thing back in the day

saint11|1 year ago

Maintainer of the website here! I'm happy (and a bit terrified) that we made it to the front page of Hacker News.

This isn’t a commercial project, and it never will be. We’re curating the site for a very specific vibe and high-quality content, which is why we’re invitation-only and why we aim to grow the community slowly and intentionally. I also want to ensure our server can handle the traffic without issues.

I’m slowly working through the invitation queue, so please bear with me!

Sverigevader|1 year ago

This is a bit off topic but I noticed that you've included a moderation log at the bottom. I don't think I've seen that before. I really like it!

otteromkram|1 year ago

1. Why aren't websites like this posted under Show HN? This is a promotional post, right?

2. How is this different/better than something like https://gamedev.stackexchange.com? More discussion-based vs Q&A?

ahub|1 year ago

It's not Show HN / Tell HN because I didn't make the site. But I like it and wanted to share.

1ste|1 year ago

Assuming this is your site OP, well done for getting it built and launched. I noticed other comments saying "why not lemmy", "why not filter on game dev topics on HN". I think the opposite. Forge your own path and who knows where it will take you.

Crowberry|1 year ago

Nice! I’ll bookmark this for sure

dartos|1 year ago

I was just looking for exactly this!

HN is too VC focused for a lot of gamedev stuff to break through

unchar1|1 year ago

Cool site!

Is there any way to see the top posts? It's really helpful when I'm trying to catch up on things. I know HN doesn't, but I can usually use hn.algolia.com to find the top posts.

saint11|1 year ago

Clicking on logo on the top left should go it! In retrospect I should add a little text there to make it clear. (I'm the website maintainer)

meheleventyone|1 year ago

The only thing that gets me is that there is a loooooooot of border.

natural219|1 year ago

"A glorified subreddit for HN readers..."

At some point, I wonder if `dang` would support this? It seems like a good idea. For more topic-specific higher volume news items.

phendrenad2|1 year ago

Let me summarize some of the points brought up here so far (and add a few of my own):

1. Background texture is distracting (background textures need to be very subtle to not be distracting!)

2. You gotta hack the lobste.rs source to allow signup without an invite (Note: if you start getting spambots, try reCAPTCHA in the signup flow and maybe cloudflare DNS for the whole site, that seems to reduce spammers by quite a lot)

3. Widen the page to match HN on desktop, 900px looks incredibly small on desktop monitors.

4. Page header scrolls (left/right) on mobile, scrolling elements on mobile are bad because usually the user doesn't realize they can be scrolled. Maybe beg/borrow/steal a magnifying glass icon to replace the "search" link.

rglullis|1 year ago

I think that after "this meeting could've been an email", we should start thinking "this website could've been a Lemmy instance".

Even if you don't want to federate, all the functionality is already there, you can have a selection of web/mobile clients and you can apply whatever moderation policies you find suitable for the community you want to grow.

And if you want to extend the reach and make it easier for other people to participate, you can open federation and get instance access to the millions of people in the Fediverse.

cersei|1 year ago

Precisely! Why not support the technologies that exist especially when it comes to helping drive critical mass of users to both? Making this a Lemmy instance would be mutually beneficial to both.

bloqs|1 year ago

I had to get rid of lemmy. I know some instances are better than others, but the volume of unstable, immature zoomers (particularly the US variety) pushing openly communist rhetoric (and brigading and just abusing anything that doesnt conform to that) made it completely unusable. I really gave it several tries as well as I liked the tech. It was useless for discussing anything unless you aligned immediately with the mob. Yes, I blocked some instances, but the app delivery means the culture bleeds between them. It felt like worse twitter.

heyitssim|1 year ago

Currently building my own game engine for my games[1], but I'm facing the classic indie game marketing challenge. While platforms like CrazyGames, Poki, grab most of web players.

I'm exploring zero-budget marketing approaches. Currently experimenting with daily news posts for SEO[2] and converting them to podcasts too.

Would appreciate any suggestions on effective no-budget marketing strategies, or feedbacks!

[1] https://pixelbrawlgames.com/game/blast/

[2] https://pixelbrawlgames.com/dailynews

nemomarx|1 year ago

maybe a petty nitpick

but why do I see "41 hours ago" on one of the posts? it feels unintuitive to measure a time longer than a day in hours

calgoo|1 year ago

Interesting take! I detest when a system says something like: 3 days ago instead of an exact date/time or the total hours since. If its months ago, then the date makes the best sense to me. Maybe I'm just data driven in some way and don't like it when people "hide" details?

nottorp|1 year ago

Does it have user submissions? I don't see a 'submit' while logged out and not making an account on the first date...

swiftcoder|1 year ago

You actually can't make an account, since it's invite-only...

samiv|1 year ago

Looks like another dead forum for gamedev.

The ultimate problem is that there's just an abundance of people doing game development or game tool (engines, tools etc) development. The market is utterly saturated and honestly it's a bit depressing. People putting their heart and soul just to have "0 views, 0 comments". What's the point?

Of course this is more like an aggregator of game dev content so now you can observe the "0 views, 0 comments" phenomenom on content that itself has "0 views, 0 comments". ;-)

anonzzzies|1 year ago

I have a list of games i have been wanting to make for ages. I was a game dev in the 80s, but got into b2b DOS, Windows and then Web dev to make for more consistent money. I guess if I ever do, I would do it for myself and if others like it, fine, if not, fine.

johnnyanmac|1 year ago

>The market is utterly saturated and honestly it's a bit depressing. People putting their heart and soul just to have "0 views, 0 comments". What's the point?

to hope for that 10 views and one quality response, I suppose.

I mostly just want community though. It's a crapshoot advertising a game, it's just nice to get to know other ambitious, talented people working in parallel with me. It's a shame that the only way to really find that is through industry itself.

Discord works too, if you have time for open source contribution. I'm sadly still in this circus of a job search right now, though.

kcb|1 year ago

So much padding. Not everyone is browsing on an phone or ipad.

iib|1 year ago

The theme reminds me more of Lobsters [1]. Is this site invite-based as well?

[1] https://lobste.rs

stock_toaster|1 year ago

I was curious too, so I looked at the about page, and it says it is using a modified version of the lobsters code, so that makes sense!

ropejumper|1 year ago

Yes it's invite-based, and yes it actually is lobsters, a fork of it.

gareth_untether|1 year ago

Game dev communities are great places in the internet. Thanks for creating this!

tonymet|1 year ago

kudos for keeping the site small at about 55kb . Though not quite as slender as hackernews 14kb, i was expecting to see 2mb of react cruft so high fives to the devs for keeping it lite.

lawlessone|1 year ago

Cool, i like the colour scheme. It's kinder to my eyes.

cersei|1 year ago

Is there a RSS feed? Why not make this a community in Lemmy?

saint11|1 year ago

Yes! https://gamedev.city/rss

Because Lemmy is a bit too much like social media and kinda bloated for me. I wanted something simpler so I hosted it.

vayan|1 year ago

not everything needs to be federated

burgerrito|1 year ago

Anyone knows any other similar sites? Personally I'm looking for "HN but for music".

The only other website I know is https://lobste.rs, and this website looks like it uses Lobsters' software

bdno86|1 year ago

I'd love there to be a HN for high-impact medical articles. Or alternatively for someone to build a tagged layer on top of HN with clear 'biotech' and 'medical' tags.

p2detar|1 year ago

I also think it’s lobste.rs. The about section also mentions an invite-only user tree.

bdelmas|1 year ago

We need a "Ask GameDev" like on HN

miohtama|1 year ago

Nice.

But is it enough Web 0.9? :)

cosysinx|1 year ago

I love the HN / old reddit style

mclau156|1 year ago

Godot game engine has blown me away lately, such a small footprint at about 100MB, loads very quickly, and can render high quality 3D

geenat|1 year ago

Waiting on approval under gnat.

elpocko|1 year ago

lobste.rs clone, invite-only. I'm not gonna beg for the privilege of providing value to an elitist community.

dutchbookmaker|1 year ago

I don't even mind an exclusive community but the idea of begging for an invite is against my very nature.

i_am_a_peasant|1 year ago

idk who you are but this comment made me wanna buy you a beer lol

jschoe|1 year ago

HN for economics or geopolitics could be interesting.