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wrfrmers | 1 year ago

Every company in the space realizes that it's the next computer pillar, after desktop PCs and smartphones. Even more so: these devices see everything their users see (and more), hear everything they hear (and more), and can provide significant insight into their mental and emotional states. The prospect of controlling the platform all of this takes place on? No one - especially incumbents that know their history - wants to get left behind. Everyone knows Apple's modus operandi: wait for others to experiment, then define the standard and run away with the market. So, Facebook bought Oculus (and slow-walked its R&D), Google shelved Project Tango, and everyone resolved to wait for Apple to make their move. Apple knew this, and kept pushing back their own reveal. The arrival and demise of upstart Magic Leap (and smaller failures from Vuzix and Snap, among others) confirmed to everyone that there was no point in trying anything until Apple had shown their hand.

So, we've been in a stalemate for more than 10 years. The AVP finally had to come out - antsy investors - and turned out to be the overengineered product of Apple trying to outmaneuver everyone else's outmaneuver, with the entire field understanding that whoever wins this owns the next 20 years.

However, it's a bit of a Chinese finger trap. Consumers and users want actual value out of this technology, and developers want to provide fantastically innovative uses, and both are at odds with the platform owners' lust for unilateral control. The platform that wins will be more like a PC than a Silicon Graphics workstation (which is what Apple et al seem hellbent on forcing down people's throats). Get something with basic functionality that just works out of the box, and that is open and ready for experimentation, into as many hands as possible. It will bulldoze the field. (This is why the Quest line has gotten so close. Shame about the owner.)

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phlipski|1 year ago

I agree with your sentiments on an open platform ultimately prevailing. The hardware is still not there yet for good AR glasses (IMO). The processing power, connectivity, power, displays, etc.... just can't be crammed into an almost invisible pair of glasses. You basically need to squeeze the equivalent of the latest apple watch into a form factor about the size of a stick of gum (cut in half length wise)....