(no title)
bradbeattie | 1 year ago
I suspect it has to do with "camera movement I didn't control". I recall some research done by Valve during the VR development days that resulted in the "teleport" movement fix.
bradbeattie | 1 year ago
I suspect it has to do with "camera movement I didn't control". I recall some research done by Valve during the VR development days that resulted in the "teleport" movement fix.
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