(no title)
satyrnein | 1 year ago
However, one unfortunate bit is that the board (in my case, the TV connected to the Switch) is "read-only" and you don't interact with it, unlike real life. You pick which card to play on your phone, and then place it onto the board also on your phone. So basically, all the action is on your phone, and the central board is kind of an afterthought. It doesn't feel as much like interacting with a shared space as I was hoping.
I'm not really sure how to solve that. I thought of some weird stuff (like, maybe after you pick your card, your phone is just a touchpad controlling the card as it now moves around on the big screen) but nothing seemed practical.
adamredwoods|1 year ago
viraptor|1 year ago
satyrnein|1 year ago
That said, while I love physical games, some digital aspects seemed potentially appealing: automatic scoring, rules enforcement to prevent mistakes, not taking up space, ability to try new ones out easily, etc.
IggleSniggle|1 year ago
tstrimple|1 year ago
bsimpson|1 year ago
20y later, it's disappointing that this is still a novelty. I think Nintendo had a tank game for the Switch, but I never got to try it because everyone needed his own copy and a Switch. Jackbox are the only ones I've seen ship something people actually play this way.
Adaptive design still hasn't been capitalized on as well as it ought to be. Everything is so optimized for metrics and commerce, and good design often gets lost in the fray.