(no title)
jb_briant | 1 year ago
Second, not all IAP are abusive, I didn't said nor meant that.
https://dictionary.cambridge.org/dictionary/english/monetize
jb_briant | 1 year ago
Second, not all IAP are abusive, I didn't said nor meant that.
https://dictionary.cambridge.org/dictionary/english/monetize
nottorp|1 year ago
I don't have any recent examples because I'm simply avoiding anything with IAPs but look at Guild Wars 2 and Path of Exile.
Even if you sell "extra content" (not game expansions) as IAPs you end up with 20 extra leaders at $5 each for Civilization, or whatever Paradox is adding to all their games.
yurishimo|1 year ago
My "favorite" way to interact with a mobile game developer is an IAP that replaces optional ads. If your game has forced ads, I will not play it. I also will not play games with "optional" ads that aren't really optional in practice. For the few developers who respect my time, I'm content to throw them $5 or whatever to disable the ads when I interact with an optional part of the game, or as a thank you for not over monetizing their game when I reach the end.