Gave it a try. After a few minutes I felt more like I was recognising the samples than I was recognising the notes. Not sure what you can do about that short of physically modeling an instrument.
I am using midi and open source instrument packages, so this is all handleable. There's a few instrument options to choose from in the top right settings.
Will probably add a "randomize instrument used per round" setting or something to really dial it in. I added a randomize velocity option but didn't test it much
yojo|1 year ago
There are some libraries that make it easy to simulate instruments. E.g. tone.js https://tonejs.github.io/
It should be possible to generate unique-ish variants at runtime.
westurner|1 year ago
limut implements WebAudio and WebGL, and FoxDot-like patterns and samples: https://github.com/sdclibbery/limut
https://glicol.org/ runs in a browser and as a VST plugin
https://draw.audio/
"Using the Web Audio API to Make a Modem" (2017) https://news.ycombinator.com/item?id=15471723
gh topics/webaudio: https://github.com/topics/webaudio
awesome-webaudio: https://github.com/notthetup/awesome-webaudio
2c2c2c|1 year ago
Will probably add a "randomize instrument used per round" setting or something to really dial it in. I added a randomize velocity option but didn't test it much