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akanet | 1 year ago

the collision handling part is actually not that hard to back into from the splat data. i think HQ splats of everywhere is something we'll start seeing in the next decade! we haven't quite solved scaling issues, LoD, and streaming for splats but the early work is promising

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jg0r3|1 year ago

Could you direct me to resources about collisions and splat data?

I have an extreme interest in deriving measurements from splat data of vegetation, as it tends to reconstruct thin planes like leaves far better than other traditional SfM techniques.